21 lines
540 B
JavaScript
21 lines
540 B
JavaScript
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const modifier = (text) => {
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console.log("Input: " + text)
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/*
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history text needs placing in a seperate var
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to the actual history list, as history is read-only.
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*/
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let hist = concatenateHistoryText(history); + " " + text;
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stop = playerDied(hist);
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//copied from input modifier, prevent new generation with stop=true
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if (stop) {
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text = null;
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state.message = "You have died and your adventure is at an end.";
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} else {
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delete state.message;
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}
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return { text, stop }
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}
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// Don't modify this part
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modifier(text)
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