Document Context Modifiers

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Andrew Cantino 2020-09-19 21:34:29 -07:00
parent 4a4ccdb603
commit 1c60ccf14a
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@ -29,6 +29,9 @@ You can modify the quests property to change the quests of the adventure mid gam
### Input Modifier
Called each time the player gives an input and has the opportunity to modify that input.
### Context Modifier
Called each time the AI model is about to receive input and has the opportunity to modify that input (by up to a 75% [edit distance](https://en.wikipedia.org/wiki/Levenshtein_distance) change).
### Output Modifier
Called each time the model generates an output and has the opportunity to modify that output.
@ -48,3 +51,9 @@ The `state` variable can be used to store information that's persistent across f
### Console
`console.log("Some message")` will log messages that you can see in the scripting console
### Info
`info` contains some useful values, depending on which modifier you're in.
All modifiers have access to `info.actionCount`, the number of actions in the adventure so far.
When in a Context Modifier, `info.memoryLength` and `info.maxChars` are also set, indicating the length of the memory portion of text (if any), and the total allowed length of the context after which it will be truncated.

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const modifier = (text) => {
// This will always result in a shorter string, so no need to truncate it.
return { text: text.replace(/ not /gi, ' ') }
}
// Don't modify this part
modifier(text)

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# Notes
## Input Modifier
```js
const modifier = (text) => {
state.notes = state.notes || []
if (text.match(/> You note:/i)) {
const note = text.replace(/> You note: ?/i, '').trim()
state.notes.push({
pattern: history.map(({text}) => text).join('').split("\n").pop(),
note,
actionCount: info.actionCount,
})
state.message = `Noted: ${note}`
text = ''
} else {
delete state.message
}
return {text}
}
// Don't modify this part
modifier(text)
```
Set a note by typing `note: ` when in Do mode. It will be tagged to whatever the most recent line of text is, appearing below it to the AI, but not visible to the user.
## Content Modifier
```js
// info.memoryLength is the length of the memory section of text. text.slice(0, info.memoryLength) will be the memory.
// info.maxChars is the maximum length that text can be. The server will truncate text to this length.
// info.actionCount is the number of actions in this adventure.
const modifier = (text) => {
state.notes = state.notes || []
const memory = text.slice(0, info.memoryLength || 0)
let context = info.memoryLength ? text.slice(info.memoryLength + 1) : text
// Assumes that the notes are sorted from oldest to newest.
state.notes = state.notes.filter(({ pattern, note, actionCount }) => {
if (actionCount > info.actionCount) {
// The user must have hit undo, removing this note.
return false
}
const index = context.indexOf(pattern)
if (index >- 1) {
context = [context.slice(0, index + pattern.length), "\n", note, context.slice(index + pattern.length)].join('')
return true
} else {
// Only keep ones that were found, otherwise they must have moved out of the history window.
return false
}
})
// Make sure the new context isn't too long, or it will get truncated by the server.
context = context.slice(-(info.maxChars - info.memoryLength))
const finalText = [memory, context].join("\n")
return { text: finalText }
}
// Don't modify this part
modifier(text)
```
You can debug this by viewing what the model received in the Scenario Script page. It's the little brain icon in the upper-right.

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// Checkout the repo examples to get an idea of other ways you can use scripting
// https://github.com/AIDungeon/Scripting/blob/master/examples
// info.memoryLength is the length of the memory section of text.
// info.maxChars is the maximum length that text can be. The server will truncate the text you return to this length.
// This modifier re-implements Author's Note as an example.
const modifier = (text) => {
const memory = info.memoryLength ? text.slice(0, info.memoryLength) : ''
const context = info.memoryLength ? text.slice(info.memoryLength + 1) : text
const lines = context.split("\n")
if (lines.length > 2) {
const authorsNote = "Everyone in this story is an AI programmer."
lines.splice(-3, 0, `[Author's note: ${authorsNote}]`)
}
// Make sure the new context isn't too long, or it will get truncated by the server.
const combinedLines = lines.join("\n").slice(-(info.maxChars - info.memoryLength))
const finalText = [memory, combinedLines].join("")
return { text: finalText }
}
// Don't modify this part
modifier(text)