From 5e0d4b4a6720d0106d45b803630276935604a671 Mon Sep 17 00:00:00 2001 From: Matt Brockman Date: Thu, 14 Jan 2021 19:17:01 -0800 Subject: [PATCH] Update README.md --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index e378a65..afd24ee 100644 --- a/README.md +++ b/README.md @@ -57,7 +57,6 @@ The `state` variable can be used to store information that's persistent across f * `state.inventory` takes an array of objects [{name, quantity}] which will be make the inventory option available in the adventure menu (right). For now, this just displays all items and thier quantities from the inventory. See https://github.com/latitudegames/Scripting/blob/master/examples/addSimpleInventory.js for an example. -* `state.currentRobot` is the currently assigned scoreBot. Changing this to an available bot will request that bot to do scoring. Available bots are [`KillBot`, `JudgeBot`, `EmpathyBot`, `SuccessBot`] - expect changes to the scoring on the bots as well as the messages produced by them. If the requested bot is unavailable no score changes will be returned. * You can set any variable on state to store and modify adventures throughout an adventure. ## Console