Add example of stopping an input modifier
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@ -27,7 +27,8 @@ As an example, if you set `state.memory.authorsNote` to `the following paragraph
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You can modify the quests property to change the quests of the adventure mid game.
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### Input Modifier
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Called each time the player gives an input and has the opportunity to modify that input.
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Called each time the player gives an input and has the opportunity to modify that input. When inside of an Input Modifier,
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you can return `stop: true` in order to stop processing——see [examples/commandParser.js].
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### Context Modifier
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Called each time the AI model is about to receive input and has the opportunity to modify that input (by up to a 75% [edit distance](https://en.wikipedia.org/wiki/Levenshtein_distance) change).
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