From 9a64f71ba583029adf3f9968e111996392a80b33 Mon Sep 17 00:00:00 2001 From: Nick Walton Date: Mon, 1 Jun 2020 20:23:02 -0600 Subject: [PATCH] Update magic.js --- examples/magic.js | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/examples/magic.js b/examples/magic.js index 3403663..8a1b29e 100644 --- a/examples/magic.js +++ b/examples/magic.js @@ -1,6 +1,7 @@ // Here's a fun scripting example where players have to learn these magic spells to have cool effects. // The world info has entries that should hopefully lead people to these spells and so that they can find and cast them. // Can find the scenario at https://play.aidungeon.io/scenario/e982a8f0-a473-11ea-af38-d1932fa9d9e0 +// I changed the spell names so it doesn't ruin the discovery if you play the adventure. const modifier = (text) => { @@ -12,9 +13,9 @@ const modifier = (text) => { } const spells = { - 'bazinga': 'a deathly fire ball spell that', - 'eleno': 'turning yourself into a cloud allowing you to move at will', - 'demonia': 'a dark spell that summons an evil demon. You hear a dark rumbling and see a cloud of black smoke appear. Out of it appears a large horned demon' + 'SPELL1': 'a deathly fire ball spell that', + 'SPELL2': 'turning yourself into a cloud allowing you to move at will', + 'SPELL3': 'a dark spell that summons an evil demon. You hear a dark rumbling and see a cloud of black smoke appear. Out of it appears a large horned demon' } const lowered = text.toLowerCase()