Create magic.js

This commit is contained in:
Nick Walton 2020-06-01 20:22:20 -06:00 committed by GitHub
parent 9e589aeb22
commit 9c472a870a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

36
examples/magic.js Normal file
View file

@ -0,0 +1,36 @@
// Here's a fun scripting example where players have to learn these magic spells to have cool effects.
// The world info has entries that should hopefully lead people to these spells and so that they can find and cast them.
// Can find the scenario at https://play.aidungeon.io/scenario/e982a8f0-a473-11ea-af38-d1932fa9d9e0
const modifier = (text) => {
let modifiedText = text
state.message = ''
if(!state.spells){
state.spells = []
}
const spells = {
'bazinga': 'a deathly fire ball spell that',
'eleno': 'turning yourself into a cloud allowing you to move at will',
'demonia': 'a dark spell that summons an evil demon. You hear a dark rumbling and see a cloud of black smoke appear. Out of it appears a large horned demon'
}
const lowered = text.toLowerCase()
for(spellName in spells){
if(lowered.includes('cast ' + spellName)){
if(!state.spells.includes(spellName)){
state.spells.push(spellName)
state.message = "Congrats you've learned the " + spellName + " spell!"
}
modifiedText = text + '\n' + 'You cast ' + spellName + ', ' + spells[spellName]
}
}
return {text: modifiedText}
}
modifier(text)