diff --git a/README.md b/README.md index 49ba99f..7c76db0 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,7 @@ Called each time the model generates an output and has the opportunity to modify The `state` variable can be used to store information that's persistent across function calls. * The `state.memory.context` value will be added to the games memory if exists * The `state.message` value will be displayed as a extra message in the game (if it exists) +* You can set any variable on state to store and modify adventures throughout an adventure. ### Console `console.log("Some message")` will log messages that you can see in the scripting console