From b6c48c19f0d64fa1458f6f2247a07b3b42706420 Mon Sep 17 00:00:00 2001 From: Matt Brockman Date: Sun, 17 Jan 2021 11:04:50 -0800 Subject: [PATCH] fix typo --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 701a340..2e40013 100644 --- a/README.md +++ b/README.md @@ -56,8 +56,8 @@ The `state` variable can be used to store information that's persistent across f * `state.displayStats` takes an array of objects [{key, value, color}] which will be displayed for users in the score section as [key]: [value] in the preferred color (defaults to user color). See https://github.com/latitudegames/Scripting/blob/master/examples/showTextLength.js for an example. * `state.inventory` takes an array of objects [{name, quantity}] which will be make the inventory option available in the adventure menu (right). For now, this just displays all items and thier quantities from the inventory. See https://github.com/latitudegames/Scripting/blob/master/examples/addSimpleInventory.js for an example. -* `state.evaluationBot` uses an evlation bot to assess latest actions and convert it to machine readable formats. The results of the `evaluationBot` are returned in `info.evaluation`. Different bots return a `reason` (description of their interpretation of the text) as well as various assessment such as `loot` or `health`. See https://github.com/latitudegames/Scripting/blob/master/examples/evaluationBots.js for usage and available bots. -* `state.inputBot` uses an evlation bot to assess the input and convert it to machine readable formats for conducting functions such as skill checks in the context. The results of the `inputBot` are returned in `info.inputEvaluation`. Different bots return a `reason` (description of their interpretation of the text) as well as various assessment such as `DC` or `skill`. See https://github.com/latitudegames/Scripting/blob/master/examples/inputBot.js for usage and available bots. +* `state.evaluationBot` uses an evaluation bot to assess latest actions and convert it to machine readable formats. The results of the `evaluationBot` are returned in `info.evaluation`. Different bots return a `reason` (description of their interpretation of the text) as well as various assessment such as `loot` or `health`. See https://github.com/latitudegames/Scripting/blob/master/examples/evaluationBots.js for usage and available bots. +* `state.inputBot` uses an evaluation bot to assess the input and convert it to machine readable formats for conducting functions such as skill checks in the context. The results of the `inputBot` are returned in `info.inputEvaluation`. Different bots return a `reason` (description of their interpretation of the text) as well as various assessment such as `DC` or `skill`. See https://github.com/latitudegames/Scripting/blob/master/examples/inputBot.js for usage and available bots. * `state.skills` is a dictionary {...values, skill(str):level(int)}. A value in state.skills will enable the skills overlay in the adventure menu. The skills overlay allows players to allocate `skillPoints` or learn `random skills` which can be set with the following parameters: * `state.disableRandomSkill` disables the user from learning random skills in the screen * `state.skillPoints` sets the number of skill points a player has available.