Update ScoreBot usage
This commit is contained in:
parent
ebd707e093
commit
c2fa50247e
1 changed files with 2 additions and 0 deletions
|
@ -53,6 +53,8 @@ The `state` variable can be used to store information that's persistent across f
|
||||||
* The `state.message`, if provided, can be a string that will be displayed as an alert in the game.
|
* The `state.message`, if provided, can be a string that will be displayed as an alert in the game.
|
||||||
When in 3rd person mode, `state.message` can also be an object (or an array of objects) with a list of the multiplayer character names
|
When in 3rd person mode, `state.message` can also be an object (or an array of objects) with a list of the multiplayer character names
|
||||||
who should see the message. E.g., `[{ text: 'Only you can see this!', visibleTo: ['Sam', 'Jane']}]`
|
who should see the message. E.g., `[{ text: 'Only you can see this!', visibleTo: ['Sam', 'Jane']}]`
|
||||||
|
* `state.score` provides the current game score
|
||||||
|
* `state.currentRobot` is the currently assigned scoreBot. Available bots are [`KillBot`, `JudgeBot`, `EmpathyBot`, `SuccessBot`] - expect changes to the scoring on the bots as well as the messages produced by them. If the requested bot is unavailable the user's default ScoreBot will be used.
|
||||||
* You can set any variable on state to store and modify adventures throughout an adventure.
|
* You can set any variable on state to store and modify adventures throughout an adventure.
|
||||||
|
|
||||||
## Console
|
## Console
|
||||||
|
|
Reference in a new issue