Create deathIsland.js
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examples/deathIsland.js
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64
examples/deathIsland.js
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// Checkout the repo examples to get an idea of other ways you can use scripting
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// https://github.com/AIDungeon/Scripting/blob/master/examples
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const modifier = (text) => {
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let modifiedText = text
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if(!state.events){
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state.turn = 0
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state.events = [
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'You hear a rustling in the bushes near you. Suddenly',
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'An ear splitting scream suddenly echoes',
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'You feel a cold chill go up your spine. You look up and see',
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'You suddenly get hit by',
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'Before you can do that you hear a loud crash. You look towards the sound and see a dark demonic looking creature',
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'You discover a horrifying',
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'You hear a terrifying sound',
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'You wake up and realize you were dreaming. You look down and see that your arms are in shackles',
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'A hand grabs your leg and you trip hitting your head on a stone. You wake up in a cage',
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'An uneasy feeling begins to settle in your stomach as',
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'You remember a dark feeling from last night',
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'Suddenly a bloody head rolls toward you from out of the bushes',
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'You see a massive creature',
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'A band of cannibals',
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'You see a band of cannibals',
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'A dark creature',
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'You feel a sharp pain in your side and realize'
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]
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}
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else{
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modifiedText = "\n>You try to " + text.substring(7) + '\n'
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}
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state.turn = state.turn + 1
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state.message = "You have survived " + state.turn + ' turns.'
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if(state.turn > 2){
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state.memory = {frontMemory: "You're probably going to die."}
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}
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if(state.turn > 6){
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state.memory = {context: "You're about to die."}
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}
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else if(state.turn > 10){
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state.memory = {context: "You have no hope. There are minutes left till you die."}
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}
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const nTurn = Math.floor((Math.random() * 2)) + 2
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if(state.turn % nTurn === 0){
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const eventInd = Math.floor((Math.random() * state.events.length));
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if(eventInd < state.events.length){
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modifiedText = modifiedText + state.events[eventInd]
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state.events.splice(eventInd)
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}
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}
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// You must return an object with the text property defined.
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return {text: modifiedText}
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}
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// Don't modify this part
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modifier(text)
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