Support arrays too
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@ -51,8 +51,8 @@ You can modify worldEntries with the below functions
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The `state` variable can be used to store information that's persistent across function calls/modifiers.
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* The `state.memory.context` value will replace the user defined memory if it exists
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* The `state.message`, if provided, can be a string that will be displayed as an alert in the game.
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When in 3rd person mode, `state.message` can also be an object with a list of the multiplayer character names
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who should see the message. E.g., `{ text: 'Only you can see this!', visibleTo: ['Sam', 'Jane']}`
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When in 3rd person mode, `state.message` can also be an object (or an array of objects) with a list of the multiplayer character names
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who should see the message. E.g., `[{ text: 'Only you can see this!', visibleTo: ['Sam', 'Jane']}]`
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* You can set any variable on state to store and modify adventures throughout an adventure.
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## Console
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