const modifier = (text) => { console.log("Input: " + text) /* history text needs placing in a seperate var to the actual history list, as history is read-only. */ let hist = concatenateHistoryText(history); let stop = playerDied(hist); if (stop) { /* prevent the input from generating text with stop=true and stops it from being added to context by setting it to null */ text = null; //puts this message above the action buttons and textbox state.message = "You have died and your adventure is at an end."; } else { delete state.message; } return { text, stop } } modifier(text)