* (Windows) Added support for -game <dmod directory> parm to load a DMOD from anywhere on your HD. It also sets
the active DMOD dir to the DMODs parent directory for that session. Automatic state autosave, save/continue and quicksave/quickload work as expected by saving data to its directory * (bugfix) Save states now properly load even if the DMOD directory has been cut and pasted to a new place * (bugfix) Full state saves now properly setup backgrounds with correct vision modifications instead of assuming it was 0 - Due to minor changes in the save state stuff, I've versioned it so the game will refuse to load old versions (as always, this doesn't affect the normal save files, just the full state saves HD does) * (DinkC) fill_screen works better and colors 0 and 255 are no longer sometimes reversed * (bugfix) M can now be used to turn off the map, previously it only worked to turn it on * (bugfix) Status bar no longer incorrectly draws over full screen bitmaps (like the map in Mystery Island) and is properly reconstructed in full save states git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1484 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -9,7 +9,7 @@ Dink Smallwood HD
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* By default, Proton SDK's main.cpp is setup to compile for iPhone most likely. Assuming you'd rather not have an iPhone build, search the project for "//WORK: Change device emulation here" and right under that,
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change it from string desiredVideoMode = "iPhone Landscape"; or whatever it was to "string desiredVideoMode = "Windows"; instead. (this is where you can emulate many devices and sizes)
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* Set the profile to "Release GL" and "Win32". (or "Debug GL" is ok too) Compile. If it worked, you should have a dink.exe created in DinkHD/bin.
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* Install DinkHD from rtsoft.com. (media is not svn, so this is a way to get it..) Overwrite its dink.exe with your new one. It should run!
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* Install DinkHD from rtsoft.com. (media is not svn, so this is a way to get it..) Overwrite its dink.exe and fmod.dll (as that is probably different now) with your new one. It should run!
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