* (Windows) Added support for -game <dmod directory> parm to load a DMOD from anywhere on your HD. It also sets
the active DMOD dir to the DMODs parent directory for that session. Automatic state autosave, save/continue and quicksave/quickload work as expected by saving data to its directory * (bugfix) Save states now properly load even if the DMOD directory has been cut and pasted to a new place * (bugfix) Full state saves now properly setup backgrounds with correct vision modifications instead of assuming it was 0 - Due to minor changes in the save state stuff, I've versioned it so the game will refuse to load old versions (as always, this doesn't affect the normal save files, just the full state saves HD does) * (DinkC) fill_screen works better and colors 0 and 255 are no longer sometimes reversed * (bugfix) M can now be used to turn off the map, previously it only worked to turn it on * (bugfix) Status bar no longer incorrectly draws over full screen bitmaps (like the map in Mystery Island) and is properly reconstructed in full save states git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1484 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -224,7 +224,7 @@ if (IsDesktop())
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"\n`wAuto Save:`` Your game is automatically saved every five minutes to save slot 10 as long as you have more than 30% health.\n"\
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"\n`wQuick save/load:`` In addition to the full auto state save whenever you exit the game, and the normal save system, you can use `wQuick Save/Load`` from the pause menu. It's very useful to beat a tough boss. Each add-on you install will also remember its own unique save states as well.\n"\
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"\n`wTo use an existing DMOD directory:`` Start the game with a command line parm of `w-dmodpath <dmod dir path>`` to use it instead of the default dmod directory.\n"\
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"\n`wTo use an existing DMOD directory:`` Start the game with a command line parm of `w-dmodpath <dmod dir path>`` to use it instead of the default dmod directory. `w-game <dmod path>`` is also supported to jump right into a dmod.\n"\
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"";
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} else if (GetEmulatedPlatformID() == PLATFORM_ID_ANDROID)
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