* Misc tweaks that were done for 1.89
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1528 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -1575,6 +1575,7 @@ Entity * GameCreate(Entity *pParentEnt, int gameIDToLoad, string stateToLoad, st
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bool IsInFlingMode()
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{
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return (GetApp()->GetShared()->GetVar("controlStyle")->GetUINT32() == CONTROLS_FLING);
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return false; //fling is dead
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//return (GetApp()->GetShared()->GetVar("controlStyle")->GetUINT32() == CONTROLS_FLING);
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}
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