* (Bugfix) Fixed a script crash. This bug was also in the legacy dink
* (Windows) "Tap to continue" is no longer shown when waiting for a keypress, but will still be shown on touch-devices * Fixed bug where any DMOD directory starting with "dink" was ignored from the internal DMOD listing screen. Oops, that was a pretty bad one, sorry dinkcrft. git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1489 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -537,8 +537,11 @@ void BuildShowingBMPControls(float fadeTimeMS)
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pButtonEntity->GetFunction("OnOverEnd")->sig_function.connect(&GameOnStopSelect);
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SetButtonClickSound(pButtonEntity, ""); //no sound
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Entity *pLabel = CreateTextLabelEntity(pBG, "label", GetScreenSizeXf()/2, iPhoneMapY(285), "(tap to continue)");
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SetAlignmentEntity(pLabel, ALIGNMENT_CENTER);
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if (!IsDesktop())
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{
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Entity *pLabel = CreateTextLabelEntity(pBG, "label", GetScreenSizeXf() / 2, iPhoneMapY(285), "(tap to continue)");
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SetAlignmentEntity(pLabel, ALIGNMENT_CENTER);
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}
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}
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