* Fixed Revolution issue with unexpected Milders - I think! Hope I didn't break anything else

* Versioned to 1.92 due to the bugfix
* Warning, if compiled in debug mode I have crap in there that makes stuff run slow

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1632 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2018-06-15 06:57:29 +00:00
parent c648a1d1fb
commit 0c6d273828
10 changed files with 111 additions and 62 deletions

View file

@ -300,6 +300,10 @@ use timing (Myster island camera sequence for example) easier though, not sure.
------ Change log for 1.91 ----------
* This release fixes CVE-2018-0496: Sylvain Beucler and Dan Walma discovered several directory traversal issues in DFArc, an extension manager for the Dink Smallwood game, allowing an attacker to overwrite arbitrary files on the user's system. (While this doesn't use DFArc, some of the same "zip slip" issues applied)
* This release fixes CVE-2018-0496: Sylvain Beucler and Dan Walma discovered several directory traversal issues in DFArc, an extension manager for the Dink Smallwood game, allowing an attacker to overwrite arbitrary files on the user's system. (While this doesn't use DFArc, some of the same "zip slip" issues applied)
* Applied Dan Walma's fix so DinkHD would not incorrectly interpret sp_frame(x, -1) as sp_frame(x, 1), this fixes an issue with the Malachi the Jerk DMOD
------ Change log for 1.92 ----------
* (Bugfix) Fixed issue that caused graphical glitches in the DMOD Revolution
* Looping sounds like fire/save machines now properly pause when app loses focus