* Fixed Revolution issue with unexpected Milders - I think! Hope I didn't break anything else

* Versioned to 1.92 due to the bugfix
* Warning, if compiled in debug mode I have crap in there that makes stuff run slow

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1632 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2018-06-15 06:57:29 +00:00
parent c648a1d1fb
commit 0c6d273828
10 changed files with 111 additions and 62 deletions

View file

@ -1328,6 +1328,14 @@ void UpdatePauseMenuPosition(Entity *pBG)
void GameFinishLoading(Entity *pBG)
{
#ifdef PLATFORM_HTML5
if (GetTouchesReceived() > 0)
{
GetApp()->SetUsingTouchScreen(true);
}
#endif
float trans = rt_max(0.4, GetApp()->GetVar("gui_transparency")->GetFloat());
Entity *pButtonEntity;
DestroyUnusedTextures();