* Fixed Revolution issue with unexpected Milders - I think! Hope I didn't break anything else
* Versioned to 1.92 due to the bugfix * Warning, if compiled in debug mode I have crap in there that makes stuff run slow git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1632 353e56fe-9613-0410-8469-b96ad8e6f29c
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10 changed files with 111 additions and 62 deletions
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@ -7,8 +7,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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<LocalDebuggerCommandArguments>-game dmods\revolut</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
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<LocalDebuggerCommandArguments>
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