* (windows) Version # is now shown in title bar

* (bugfix) Fixed some issues with how default offsets are calculated, it fixed some problems where sprites would be in the wrong place in certain DMODs
- Added info to programmer_readme.txt about how to set the Windows version to build

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1476 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-13 09:48:34 +00:00
parent e3ad75909f
commit 0fe6c06c7d
5 changed files with 217 additions and 41 deletions

View file

@ -6,9 +6,14 @@ Dink Smallwood HD
* Move the RTDink directory checkout to a sub directory of your proton dir. (it works exactly like a proton example - you can still svn update/commit like normal, svn allows you to move around dirs like that)
* Sign up at fmod.com and download FMod Studio for Windows. Unzip to <proton dir>\shared\win\fmodstudio, so you should have a proton\shared\win\fmodstudio\api dir, etc.
* Install Visual Studio 2017 (Community version works fine and is free) and open RTDink\windows_vs2017\iPhoneRTDink.sln
* By default, Proton SDK's main.cpp is setup to compile for iPhone most likely. Assuming you'd rather not have an iPhone build, search the project for "//WORK: Change device emulation here" and right under that,
change it from string desiredVideoMode = "iPhone Landscape"; or whatever it was to "string desiredVideoMode = "Windows"; instead. (this is where you can emulate many devices and sizes)
* Set the profile to "Release GL" and "Win32". (or "Debug GL" is ok too) Compile. If it worked, you should have a dink.exe created in DinkHD/bin.
* Install DinkHD from rtsoft.com. (media is not svn, so this is a way to get it..) Overwrite its dink.exe with your new one. It should run!
Use the "Debug GL" or "Release GL" solution configuations.
--- Have a bugfix or patch?! Please send it over to Seth! Please note that any submission (code, media, translations, ect) must be 100% compatible with the license as listed in dinkhd_license.txt