* (windows) Version # is now shown in title bar

* (bugfix) Fixed some issues with how default offsets are calculated, it fixed some problems where sprites would be in the wrong place in certain DMODs
- Added info to programmer_readme.txt about how to set the Windows version to build

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1476 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-13 09:48:34 +00:00
parent e3ad75909f
commit 0fe6c06c7d
5 changed files with 217 additions and 41 deletions

View file

@ -5,6 +5,8 @@ Requires OpenGL, if you have any problems running this, try installing the lates
To change screen size, drag the window borders around. (Hold shift while dragging to toggle aspect-ratio lock)
To toggle a psuedo full screen mode, click Full Screen Toggle in the options. (Or hit Alt-Enter)
NOTE: Quick saves might give a "Can't load old version" error if the data format has changed. However, normal Dink saves (using save machines, etc) will always work.
------------- BETA VERSION -----------------
This is a beta version which means it probably has bugs and isn't ready for general consumption. However, it means you've been recruited to help us make it better!
@ -53,4 +55,6 @@ www.rtsoft.com
* (Windows) Input URL input area gets focus by default when installing a DMOD by URL
* (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game
* (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface
* Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through
* Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through
* (windows) Version # is now shown in title bar
* (bugfix) Fixed some issues with how default offsets are calculated, it fixed some problems where sprites would be in the wrong place in certain DMODs