* (windows) Version # is now shown in title bar
* (bugfix) Fixed some issues with how default offsets are calculated, it fixed some problems where sprites would be in the wrong place in certain DMODs - Added info to programmer_readme.txt about how to set the Windows version to build git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1476 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -5,6 +5,8 @@ Requires OpenGL, if you have any problems running this, try installing the lates
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To change screen size, drag the window borders around. (Hold shift while dragging to toggle aspect-ratio lock)
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To toggle a psuedo full screen mode, click Full Screen Toggle in the options. (Or hit Alt-Enter)
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NOTE: Quick saves might give a "Can't load old version" error if the data format has changed. However, normal Dink saves (using save machines, etc) will always work.
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------------- BETA VERSION -----------------
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This is a beta version which means it probably has bugs and isn't ready for general consumption. However, it means you've been recruited to help us make it better!
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@ -53,4 +55,6 @@ www.rtsoft.com
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* (Windows) Input URL input area gets focus by default when installing a DMOD by URL
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* (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game
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* (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface
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* Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through
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* Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through
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* (windows) Version # is now shown in title bar
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* (bugfix) Fixed some issues with how default offsets are calculated, it fixed some problems where sprites would be in the wrong place in certain DMODs
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