* (Bugfix) Fixed issue where default .ini animations wouldn't get applied correctly in some cases, this fixed a slight offset problem with Stone Of Balance
* Fixed problem with glitchy black lines during screen transitions * (Bugfix) Fixed issue with playmidi and filenames that start with numbers over 1000, this fixed a problem with 1812over.mid not playing in Mayhem * Added 1920X1080 screen mode selector in the Options menu * No longer applying Dan's checkboard fix to tile screens (they don't need it I think..), and also added a hack so it will ignore main-02 through main-04.bpm (the dialog box) as it made it look weird (it looks perfect in 640X480, but other resolutions have slight artifacts due to sub-pixel accuracy issues * Fixed some issues related to dynamic 8 bit to 32 bit surface changes (this can happen if you turn on the new shadows after starting to play or the game suddenly hits a 32 bit image) - Note: Just to be safe, save state version has changed, so old save states won't load git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1490 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -116,4 +116,12 @@ www.rtsoft.com
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* (Bugfix) Fixed a script crash. This bug was also in the legacy dink
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* (Windows) "Tap to continue" is no longer shown when waiting for a keypress, but will still be shown on touch-devices
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* Fixed bug where any DMOD directory starting with "dink" was ignored from the internal DMOD listing screen. Oops, that was a pretty bad one, sorry dinkcrft.
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* Fixed bug where any DMOD directory starting with "dink" was ignored from the internal DMOD listing screen. Oops, that was a pretty bad one, sorry dinkcrft.
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* (Bugfix) Fixed issue where default .ini animations wouldn't get applied correctly in some cases, this fixed a slight offset problem with Stone Of Balance
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* Fixed problem with glitchy black lines during screen transitions
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* (Bugfix) Fixed issue with playmidi and filenames that start with numbers over 1000, this fixed a problem with 1812over.mid not playing in Mayhem
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* Added 1920X1080 screen mode selector in the Options menu
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* No longer applying Dan's checkboard fix to tile screens (they don't need it I think..), and also added a hack so it will ignore main-02 through main-04.bpm (the dialog box) as it made it look weird
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* Fixed some issues related to dynamic 8 bit to 32 bit surface changes (this can happen if you turn on the new shadows after starting to play or the game suddenly hits a 32 bit image)
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- Note: Just to be safe, save state version has changed, so old save states won't load
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