* (Bugfix) Fixed issue where default .ini animations wouldn't get applied correctly in some cases, this fixed a slight offset problem with Stone Of Balance

* Fixed problem with glitchy black lines during screen transitions
* (Bugfix) Fixed issue with playmidi and filenames that start with numbers over 1000, this fixed a problem with 1812over.mid not playing in Mayhem
* Added 1920X1080 screen mode selector in the Options menu
* No longer applying Dan's checkboard fix to tile screens (they don't need it I think..), and also added a hack so it will ignore main-02 through main-04.bpm (the dialog box) as it made it look weird (it looks perfect in 640X480, but other resolutions have slight artifacts due to sub-pixel accuracy issues
* Fixed some issues related to dynamic 8 bit to 32 bit surface changes (this can happen if you turn on the new shadows after starting to play or the game suddenly hits a 32 bit image)
- Note: Just to be safe, save state version has changed, so old save states won't load

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1490 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-19 01:16:24 +00:00
parent 0bf781e005
commit 1adfda0aab
8 changed files with 115 additions and 97 deletions

View file

@ -3,6 +3,10 @@
#include "PlatformSetup.h"
const int32 C_DINK_SCREENSIZE_X = 640;
const int32 C_DINK_SCREENSIZE_Y = 480;
void getdir(char final[]);
void dink_decompress (unsigned char *in, char * destBuf);