* Versioned to 1.91

* (html5) -s PRECISE_F32=2 was added to the compile, fixes "drunk midi".  However, it hurts performance. This will be removed after FMOD fixes their stuff (see http://www.fmod.org/questions/question/midi-sounds-drunk-in-html5/ )
* (html5) Enabled Proton's persistent support for dink/dmod installs and saves

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1621 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2018-06-07 02:25:52 +00:00
parent 3957c689c2
commit 2367dc5e3e
14 changed files with 18113 additions and 18046 deletions

View file

@ -2,5 +2,5 @@ del "DinkSmallwoodHD.dmg"
copy "Dink Smallwood HD.dmg" DinkSmallwoodHD.dmg
set d_fname="DinkSmallwoodHD.dmg"
call FTPToSiteWin.bat
del "DinkSmallwoodHD.dmg"
:del "DinkSmallwoodHD.dmg"
pause

View file

@ -297,3 +297,9 @@ use timing (Myster island camera sequence for example) easier though, not sure.
* iOS version recompiled as Release instead of debug, oops
* OSX version released as a code-signed secure download from rtsoft.com. Removed from Mac App Store. It supports notifying the user about
new versions, same as the Windows version. Like the windows version, the window can be stretched to any size, but it lacks a full screen option.
------ Change log for 1.91 ----------
* This release fixes CVE-2018-0496: Sylvain Beucler and Dan Walma discovered several directory traversal issues in DFArc, an extension manager for the Dink Smallwood game, allowing an attacker to overwrite arbitrary files on the user's system. (While this doesn't use DFArc, some of the same "zip slip" issues applied)
* Applied Dan Walma's fix so DinkHD would not incorrectly interpret sp_frame(x, -1) as sp_frame(x, 1), this fixes an issue with the Malachi the Jerk DMOD