* Versioned to 1.91

* (html5) -s PRECISE_F32=2 was added to the compile, fixes "drunk midi".  However, it hurts performance. This will be removed after FMOD fixes their stuff (see http://www.fmod.org/questions/question/midi-sounds-drunk-in-html5/ )
* (html5) Enabled Proton's persistent support for dink/dmod installs and saves

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1621 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2018-06-07 02:25:52 +00:00
parent 3957c689c2
commit 2367dc5e3e
14 changed files with 18113 additions and 18046 deletions

View file

@ -51,6 +51,7 @@ Entity * DinkQuitGame()
}
PlayMenuMusic();
return pFinalMenu;
}
@ -101,6 +102,9 @@ void PauseEnd(Entity *pMenu)
FadeOutEntity(pMenu, true, 499);
GetMessageManager()->CallEntityFunction(pMenu, 500, "OnDelete", NULL);
GetBaseApp()->SetGameTickPause(false);
SyncPersistentData();
}
@ -225,6 +229,8 @@ void PauseMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
RemoveFile(fName, false);
GetAudioManager()->Play("audio/buzzer2.wav");
PopUpCreate(pMenu, "Error loading save state. Probably an older version, sorry.", "", "cancel", "Continue", "", "", true);
SyncPersistentData();
} else
{
LoadStateWithExtra();