* Versioned to 1.91
* (html5) -s PRECISE_F32=2 was added to the compile, fixes "drunk midi". However, it hurts performance. This will be removed after FMOD fixes their stuff (see http://www.fmod.org/questions/question/midi-sounds-drunk-in-html5/ ) * (html5) Enabled Proton's persistent support for dink/dmod installs and saves git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1621 353e56fe-9613-0410-8469-b96ad8e6f29c
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14 changed files with 18113 additions and 18046 deletions
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@ -51,6 +51,7 @@ Entity * DinkQuitGame()
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}
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PlayMenuMusic();
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return pFinalMenu;
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}
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@ -101,6 +102,9 @@ void PauseEnd(Entity *pMenu)
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FadeOutEntity(pMenu, true, 499);
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GetMessageManager()->CallEntityFunction(pMenu, 500, "OnDelete", NULL);
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GetBaseApp()->SetGameTickPause(false);
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SyncPersistentData();
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}
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@ -225,6 +229,8 @@ void PauseMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
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RemoveFile(fName, false);
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GetAudioManager()->Play("audio/buzzer2.wav");
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PopUpCreate(pMenu, "Error loading save state. Probably an older version, sorry.", "", "cancel", "Continue", "", "", true);
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SyncPersistentData();
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} else
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{
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LoadStateWithExtra();
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