* Added html5 dir, has a .bat file that can build the html5 version. I went ahead and added the html5 specific Dink media as well, a bit big for SVN though. It has mp3 versions of all songs, otherwise it's the same as the normal data I think
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1600 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -5015,8 +5015,19 @@ bool PlayMidi(const char *sFileName)
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bTryUsingOgg = false;
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}
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string tempName = ModifyFileExtension(fName, "ogg");
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string tempName;
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if (GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
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{
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//ios browsers don't support ogg?! Fine, let's assume we have MP3 versions
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tempName = ModifyFileExtension(fName, "mp3");
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}
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else
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{
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tempName = ModifyFileExtension(fName, "ogg");
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}
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if (bTryUsingOgg && !g_dglo.m_dmodGameDir.empty() && FileExists(g_dglo.m_dmodGamePathWithDir+tempName))
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{
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@ -6287,8 +6298,19 @@ if (1)
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//first try with oggs
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string temp = ModifyFileExtension(soundFilePathAndName, "ogg");
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string temp;
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if (GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
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{
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temp = ModifyFileExtension(soundFilePathAndName, "mp3");
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}
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else
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{
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temp = ModifyFileExtension(soundFilePathAndName, "ogg");
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}
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temp = GetFileLocationString(temp);
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if (FileExists(temp))
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