* (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it
* DMOD installer progress now switches to showing MB instead of K if the size is big * BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!) * load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked. Loading a save state or resizing the window will cause it to happen early, but hey, close enough * BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1517 353e56fe-9613-0410-8469-b96ad8e6f29c
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12 changed files with 96 additions and 52 deletions
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@ -184,8 +184,8 @@ App::App()
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m_bDidPostInit = false;
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m_bHasDMODSupport = true;
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//for mobiles
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m_version = 1.85f;
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m_versionString = "V1.8.5";
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m_version = 1.86f;
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m_versionString = "V1.8.6";
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m_build = 1;
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m_bCheatsEnabled = false;
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@ -282,7 +282,7 @@ bool App::Init()
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int scaleToX = 480;
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int scaleToY = 320;
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if (IsTabletSize() || IsDesktop())
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//if (IsTabletSize() || IsDesktop())
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{
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scaleToX = 1024;
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scaleToY = 768;
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@ -694,7 +694,7 @@ void App::AddDroidKeyboardKeys()
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AddKeyBinding(pComp, "KeyboardAltMagic", 8, VIRTUAL_KEY_GAME_MAGIC);
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AddKeyBinding(pComp, "KeyboardInventory", 'I', VIRTUAL_KEY_GAME_INVENTORY);
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AddKeyBinding(pComp, "KeyboardAltTalk", 13, VIRTUAL_KEY_GAME_TALK);
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//AddKeyBinding(pComp, "KeyboardAltTalk", 13, VIRTUAL_KEY_GAME_TALK); //not sure what this was for, special android key? It caused ineventory to open AND dink to talk so was bad I think
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AddKeyBinding(pComp, "KeyboardFire", VIRTUAL_KEY_DIR_CENTER, VIRTUAL_KEY_GAME_FIRE);
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AddKeyBinding(pComp, "KeyboardFire2", 'X', VIRTUAL_KEY_GAME_FIRE);
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// AddKeyBinding(pComp, "KeyboardAltFire", VIRTUAL_KEY_SHIFT, VIRTUAL_KEY_GAME_FIRE);
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