* Made Dink HD work with DFArc. Either you can put DFArc in the Dink HD dir and add "dmods" as the additional dmod directory so it can find

mods installed by Dink HD too, or you can keep Dink HD completely separate, and enter the full path/exe to Dink HD's .exe in DFArc config and that works too.

It's kind of weird that Dink HD puts its mods in a subdir called "dmods" as compared to the original Dink which useds its root dir. I could change that but.. meh.

* Added support for -window and -debug from the command line. Dink HD remembers the last setting already, so -window would only have any effect
if it was last used as fullscreen

* Added Dan Walma's improved shadow patch

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1497 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-20 12:34:53 +00:00
parent 69019d227e
commit 52c51c8a45
5 changed files with 159 additions and 41 deletions

View file

@ -25,7 +25,7 @@ mouse to navigate the initial menus to start the game
Supported command line options:
-game <dmod directory> (Example: dink.exe -game c:\dmods\island ) (this also sets -dmodpath automatically to the dmods parent directory)
-dmodpath <dir containing DMOD dirs> (Example: dink.exe -game c:\dmods )
-dmodpath or --refdir <dir containing DMOD dirs> (Example: dink.exe -game c:\dmods )
------------- BETA VERSION -----------------
@ -136,7 +136,18 @@ www.rtsoft.com
* Mouse can now be used to select dialog options
* Fixed mouse issue with Bugmania in the town where it wasn't sending button down messages
* Made escape open the Dink HD menu even when wait_for_button is being used. This may be a problem if any DMODs require ESCAPE to be a button that is used though
- Note: Save state format has been changed again, so old save states won't load
------ Change log for 1.7.6 ----------
* Made Dink HD work with DFArc. Either you can put DFArc in the Dink HD dir and add "dmods" as the additional dmod directory so it can find
mods installed by Dink HD too, or you can keep Dink HD completely separate, and enter the full path/exe to Dink HD's .exe in DFArc config and that works too.
It's kind of weird that Dink HD puts its mods in a subdir called "dmods" as compared to the original Dink which useds its root dir. I could change that but.. meh.
* Added support for -window and -debug from the command line. Dink HD remembers the last setting already, so -window would only have any effect
if it was last used as fullscreen
* Added Dan Walma's improved shadow patch