* Dink now continues to download and install dmods when in the background, but everywhere else pauses automatically
* After installing a dmod, you can now choose to play it now or go back to the browse dmod list * DMOD data downloaded from dink network is now cached for that session (it's not going to change so quickly, so why stress DN.com if we don't have to) * (Bugfix) "installing <dmod>..." text message is no longer truncated in a weird way sometimes * (Bugfix) Fixed another issue where a base graphic could fill in with a missing .bmp in a sequence when it shouldn't git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1505 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -180,7 +180,18 @@ first so it should be ok anyway)
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* (Bugfix) dmod installer no longer chokes on zero byte files (I'm looking at you, 9gems)
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* (Bugfix) Fixed memory leak and possible crash related to script loading
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* (Bugfix) Fixed issue with the checkerboard shadow processing where the 8 bit RLE decoder failed because it was expecting an 8 bit target (most bmps don't use RLE, but Alliance does in places)
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* (Bugfix) Fixed issue with loading certain 16 bit bmps incorrectly, fixed tilted text in Infinidink
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* Went ahead and decided to accept 252,252,252 as alpha if it's index 255 on an 8bit sprite. This fixed the white background issue with Alliance dmod as well as Dinkcraft
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* FEATURE: Can now download all DMODs from Dink Network directly from inside the game via Dan's php interface. Can sort by rating, latest update date, or alphabetically
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- Note: Just to be safe, save state version has changed, so old save states won't load
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------ Change log for 1.7.9 ----------
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* Dink now continues to download and install dmods when in the background, but everywhere else pauses automatically
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* After installing a dmod, you can now choose to play it now or go back to the browse dmod list
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* DMOD data downloaded from dink network is now cached for that session (it's not going to change so quickly, so why stress DN.com if we don't have to)
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* (Bugfix) "installing <dmod>..." text message is no longer truncated in a weird way sometimes
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* (Bugfix) Fixed another issue where a base graphic could fill in with a missing .bmp in a sequence when it shouldn't
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- Note: Just to be safe, save state version has changed, so old save states won't load
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