* Dink now continues to download and install dmods when in the background, but everywhere else pauses automatically
* After installing a dmod, you can now choose to play it now or go back to the browse dmod list * DMOD data downloaded from dink network is now cached for that session (it's not going to change so quickly, so why stress DN.com if we don't have to) * (Bugfix) "installing <dmod>..." text message is no longer truncated in a weird way sometimes * (Bugfix) Fixed another issue where a base graphic could fill in with a missing .bmp in a sequence when it shouldn't git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1505 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -35,7 +35,7 @@ public:
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bool DoesFileExist(const string &fName, const string &fFirstFrame);
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void Init( const string &gamePath, const string &dmodGamePath, const string &baseDir, bool bUsingDinkPak);
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byte * LoadFileIntoMemory(string const &fName, int *pSizeout); //you need to delete [] what this gives you on your own
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byte * LoadFileIntoMemory(string const &fName, int *pSizeout, const string &fFirstFrame); //you need to delete [] what this gives you on your own
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eErrorType GetLastError() {return m_error;}
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private:
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