* Dink now continues to download and install dmods when in the background, but everywhere else pauses automatically
* After installing a dmod, you can now choose to play it now or go back to the browse dmod list * DMOD data downloaded from dink network is now cached for that session (it's not going to change so quickly, so why stress DN.com if we don't have to) * (Bugfix) "installing <dmod>..." text message is no longer truncated in a weird way sometimes * (Bugfix) Fixed another issue where a base graphic could fill in with a missing .bmp in a sequence when it shouldn't git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1505 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -169,7 +169,7 @@ const int C_MAX_SCRIPTS = 400;
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#else
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const int32 C_MAX_SEQUENCES = 1300; //Max # of sprite animations
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const int32 C_MAX_SPRITES = 6000;
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const int32 C_MAX_SPRITES_AT_ONCE = 300;
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const int32 C_MAX_SPRITES_AT_ONCE = 100; //don't change, there are still hardcoded numbers elsewhere and some weird stuff with screen lock and "flub" stuff whatever that is
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const int32 C_MAX_SCRIPT_CALLBACKS = 100;
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const int32 max_vars = 250;
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