* Switched to FMOD for html5 (Dan blazed the trail here... surprised it works!)
* Removed most of the mp3 files, but kept blank and 3.mp3 (that's the title menu song) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1613 353e56fe-9613-0410-8469-b96ad8e6f29c
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73 changed files with 8 additions and 10 deletions
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@ -102,9 +102,9 @@ GamepadManager * GetGamepadManager() {return &g_gamepadManager;}
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//AudioManager g_audioManager; //to disable sound
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AudioManagerBBX g_audioManager;
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#elif defined PLATFORM_HTML5
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#include "Audio/AudioManagerSDL.h"
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#include "Audio/AudioManagerFMODStudio.h"
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//AudioManager g_audioManager; //to disable sound
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AudioManagerSDL g_audioManager;
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AudioManagerFMOD g_audioManager;
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#elif defined PLATFORM_FLASH
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//AudioManager g_audioManager; //to disable sound
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@ -581,15 +581,12 @@ bool App::Init()
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//preload audio
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if (GetEmulatedPlatformID() == PLATFORM_ID_IOS)
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if (GetEmulatedPlatformID() == PLATFORM_ID_IOS || GetEmulatedPlatformID() == PLATFORM_ID_HTML5 )
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{
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//use our own DLS, as iPhone/iPad don't have any midi system
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g_audioManager.SetDLS("dink/midi/TimGM6mbTiny.dls");
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}
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#ifdef _DEBUG
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#endif
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#ifdef _WIN32
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//temporary while I make movies
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