* Timing fixes, some Android work
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1515 353e56fe-9613-0410-8469-b96ad8e6f29c
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11 changed files with 135 additions and 19 deletions
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@ -1035,9 +1035,6 @@ void OnGameMenuRender(VariantList *pVList)
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//apply scale offset
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ApplyAspectRatioGLMatrix();
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updateFrame();
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if (DinkGetSpeedUpMode())
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@ -1045,7 +1042,7 @@ void OnGameMenuRender(VariantList *pVList)
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//3x speed
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for (int i = 0; i < 2; i++)
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{
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GetApp()->SetGameTick(GetApp()->GetGameTick() + GetApp()->GetDeltaTick() * 3);
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//GetApp()->SetGameTick(GetApp()->GetGameTick() + GetApp()->GetDeltaTick() * 3);
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//GetApp()->GetGameTimer()->Update();
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glClearColor(0, 0, 0, 1);
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@ -1054,6 +1051,9 @@ void OnGameMenuRender(VariantList *pVList)
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}
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}
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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//remove matrix
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