* Timing fixes, some Android work
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1515 353e56fe-9613-0410-8469-b96ad8e6f29c
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4174db5427
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11 changed files with 135 additions and 19 deletions
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@ -11330,7 +11330,7 @@ int autoreverse_diag(int j)
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}
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#ifdef _DEBUG
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LogMsg("Auto Reverse Diag was sent a dir %d sprite, base %d walk.",g_sprite[j].dir, g_sprite[j].base_walk);
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//LogMsg("Auto Reverse Diag was sent a dir %d sprite, base %d walk.",g_sprite[j].dir, g_sprite[j].base_walk);
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#endif
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return(0);
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}
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@ -16007,7 +16007,8 @@ LastWindowsTimer = GetTickCount();
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g_dglos.lastTickCount = g_dglos.g_dinkTick;
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g_dglos.g_dinkTick = GetBaseApp()->GetGameTick();
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//g_dglos.g_dinkTick = GetBaseApp()->GetGameTick();
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g_dglos.g_dinkTick += (1000.0f / 60.0f); //FPS lock at 60 fps
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/*
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int fps_final = g_dglos.g_dinkTick - g_dglos.lastTickCount;
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@ -16044,7 +16045,7 @@ LastWindowsTimer = GetTickCount();
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//assume we're locked at 60 fps
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g_dglos.base_timing = 18;
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g_dglos.base_timing = 7;
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float junk3 = 1;
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/*
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if (g_dglos.dinkspeed <= 0)
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@ -16068,7 +16069,7 @@ LastWindowsTimer = GetTickCount();
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//g_sprite[1].speed = (g_dglos.base_timing / 4);
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//g_sprite[1].speed = 5;
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bool bSpeedUp = false;
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g_sprite[1].speed = (int)junk3*1.35f;
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g_sprite[1].speed = (int)junk3*1.0f;
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if (DinkGetSpeedUpMode())
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{
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bSpeedUp = true;
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@ -16100,9 +16101,13 @@ LastWindowsTimer = GetTickCount();
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if (g_dglos.g_dinkTick > g_dglos.g_DinkUpdateTimerMS+100)
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{
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g_dglos.mbase_timing = (g_dglos.mbase_count / 100);
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// g_dglos.mbase_timing = (g_dglos.mbase_count / 100);
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g_dglos.mbase_timing = 135; //hardcoded now to avoid fluctuations
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g_dglos.g_DinkUpdateTimerMS = g_dglos.g_dinkTick;
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if (g_dglos.g_bowStatus.active) g_dglos.g_bowStatus.hitme = true;
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if (*pupdate_status == 1) update_status_all();
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update_sound();
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