* Properly handles an illegal frame # sent to sp_frame instead of crashing
- Versioned to 2.75 git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1492 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -125,3 +125,6 @@ www.rtsoft.com
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* Fixed some issues related to dynamic 8 bit to 32 bit surface changes (this can happen if you turn on the new shadows after starting to play or the game suddenly hits a 32 bit image)
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- Note: Just to be safe, save state version has changed, so old save states won't load
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------ Change log for 1.7.5 ----------
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* Properly handles an illegal frame # sent to sp_frame instead of crashing
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