* Fixed issue with Bloop being slow (actually that's a Proton fix, so update that!)
* Some misc fixes to stuff * File import/export partially done, not ready yet * HTML5 build system updated to use new shared template code git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1627 353e56fe-9613-0410-8469-b96ad8e6f29c
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11 changed files with 209 additions and 22 deletions
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@ -231,6 +231,12 @@ bool App::GetForceAspectRatio()
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bool App::UseClassicEscapeMenu()
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{
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if (GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
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{
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return true;
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}
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if (IsDesktop())
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{
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return true;
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@ -362,7 +368,11 @@ bool App::Init()
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#ifdef PLATFORM_HTML5
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string crap = JLIB_GetURL();
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char *pStringTemp = JLIB_GetURL();
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string crap = pStringTemp;
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free(pStringTemp); //emscripten thing, trust me
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int n = crap.find_last_of('?');
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if (n == string::npos)
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@ -924,12 +934,13 @@ void App::SaveAllData()
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if (GetDinkGameState() == DINK_GAME_STATE_PLAYING)
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{
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// SaveState(GetSavePath()+"state.dat");
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SaveState(g_dglo.m_savePath+"continue_state.dat");
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SaveState(g_dglo.m_savePath+"continue_state.dat", false);
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WriteLastPathSaved(g_dglo.m_savePath); //so we know what to reload
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}
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//GetAudioManager()->StopMusic();
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SaveSettings();
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SyncPersistentData();
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}
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void App::OnEnterBackground()
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@ -1042,6 +1053,55 @@ const char * GetBundleName()
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void App::OnMessage( Message &m )
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{
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m_adManager.OnMessage(m); //gives the AdManager a way to handle messages
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if (m.GetClass() == MESSAGE_CLASS_GUI)
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{
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if (m.GetType() == MESSAGE_TYPE_HTML5_GOT_UPLOAD)
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{
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LogMsg("Got uploaded file %s", m.GetStringParm().c_str());
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string fName = m.GetStringParm();
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size_t index = fName.find_last_of('_');
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size_t periodPos = fName.find_last_of('.');
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if (periodPos == string::npos || GetFileExtension(fName) != "dat") return;
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string dmodName = "";
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if (index != string::npos)
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{
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//yeah, it has one
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dmodName = fName.substr(index + 1, periodPos - (index + 1));
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}
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//ok, ready to copy it. But figure out where, and what the filename should be
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string destPath = GetSavePath() + "dink/";
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string destFile = fName;
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//modify if needed for a dmod
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if (!dmodName.empty())
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{
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destPath = GetDMODRootPath() + dmodName + "/";
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destFile = fName.substr(0, index);
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destFile += fName.substr(periodPos, fName.size() - periodPos);
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}
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LogMsg("Importing %s to %s", (GetSavePath() + fName).c_str(), (destPath + destFile).c_str());
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/*
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InitDinkPaths(GetBaseAppPath(), "dink", dmoddir);
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GameCreate(pBG->GetParent(), 0, "", "Loading " + dmodName);
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GameCreate(pMenu->GetParent(), 0, g_dglo.m_savePath + "continue_state.dat");
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Entity *pMenu = DinkQuitGame();
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PopUpCreate(pMenu, "Error loading save state. Probably an older version, sorry.", "", "cancel", "Continue", "", "", true);
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*/
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}
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}
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BaseApp::OnMessage(m);
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}
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