* Fixed issue with Bloop being slow (actually that's a Proton fix, so update that!)
* Some misc fixes to stuff * File import/export partially done, not ready yet * HTML5 build system updated to use new shared template code git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1627 353e56fe-9613-0410-8469-b96ad8e6f29c
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11 changed files with 209 additions and 22 deletions
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@ -206,7 +206,7 @@ struct sequence
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byte m_spaceAllowed;
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byte m_bFrameSetUsed;
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byte m_bIsAnim;
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byte m_bDidFileScan;
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byte m_bDidFileScan;
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};
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@ -751,7 +751,7 @@ bool DinkLoadPlayerScript(const string fileName);
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void DinkUnloadUnusedGraphicsByUsageTime(unsigned int timeMS);
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bool LoadState(string const &path, bool bLoadPathsOnly);
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bool SaveState(string const &path);
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bool SaveState(string const &path, bool bSyncSaves = true);
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eDinkGameState GetDinkGameState();
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void SetDinkGameState(eDinkGameState state);
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void DinkModStrength(int mod);
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