* Fixed issue with Bloop being slow (actually that's a Proton fix, so update that!)
* Some misc fixes to stuff * File import/export partially done, not ready yet * HTML5 build system updated to use new shared template code git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1627 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
parent
bc4a02cf86
commit
7b8c9cb79a
11 changed files with 209 additions and 22 deletions
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@ -1,5 +1,5 @@
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:Set below to DEBUG=1 for debug mode builds - slower but way easier to see problems. Disables the ASYNC stuff as that doesn't seem to play
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:well with the rest
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:well with the rest. It uses Emscripten default html setup which doesn't allow uploading/downloading though.
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SET DEBUG=0
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@ -9,8 +9,10 @@ SET DEBUG=0
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SET USE_HTML5_CUSTOM_MAIN=1
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:If 1, this is used:
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SET CUSTOM_TEMPLATE=CustomMain4-3AspectRatioTemplate.html
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:SET CUSTOM_TEMPLATE=CustomMainFullTemplate.html
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SET CUSTOM_TEMPLATE=..\..\shared\html5\templates\CustomMain4-3AspectRatioTemplate.html
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:SET CUSTOM_TEMPLATE=..\..\shared\html5\templates\CustomMain3-2AspectRatioTemplate.html
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:SET CUSTOM_TEMPLATE=..\..\shared\html5\templates\CustomMainFullTemplate.html
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set CURPATH=%cd%
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@ -231,6 +231,12 @@ bool App::GetForceAspectRatio()
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bool App::UseClassicEscapeMenu()
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{
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if (GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
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{
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return true;
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}
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if (IsDesktop())
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{
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return true;
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@ -362,7 +368,11 @@ bool App::Init()
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#ifdef PLATFORM_HTML5
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string crap = JLIB_GetURL();
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char *pStringTemp = JLIB_GetURL();
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string crap = pStringTemp;
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free(pStringTemp); //emscripten thing, trust me
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int n = crap.find_last_of('?');
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if (n == string::npos)
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@ -924,12 +934,13 @@ void App::SaveAllData()
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if (GetDinkGameState() == DINK_GAME_STATE_PLAYING)
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{
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// SaveState(GetSavePath()+"state.dat");
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SaveState(g_dglo.m_savePath+"continue_state.dat");
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SaveState(g_dglo.m_savePath+"continue_state.dat", false);
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WriteLastPathSaved(g_dglo.m_savePath); //so we know what to reload
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}
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//GetAudioManager()->StopMusic();
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SaveSettings();
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SyncPersistentData();
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}
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void App::OnEnterBackground()
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@ -1042,6 +1053,55 @@ const char * GetBundleName()
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void App::OnMessage( Message &m )
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{
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m_adManager.OnMessage(m); //gives the AdManager a way to handle messages
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if (m.GetClass() == MESSAGE_CLASS_GUI)
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{
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if (m.GetType() == MESSAGE_TYPE_HTML5_GOT_UPLOAD)
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{
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LogMsg("Got uploaded file %s", m.GetStringParm().c_str());
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string fName = m.GetStringParm();
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size_t index = fName.find_last_of('_');
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size_t periodPos = fName.find_last_of('.');
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if (periodPos == string::npos || GetFileExtension(fName) != "dat") return;
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string dmodName = "";
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if (index != string::npos)
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{
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//yeah, it has one
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dmodName = fName.substr(index + 1, periodPos - (index + 1));
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}
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//ok, ready to copy it. But figure out where, and what the filename should be
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string destPath = GetSavePath() + "dink/";
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string destFile = fName;
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//modify if needed for a dmod
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if (!dmodName.empty())
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{
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destPath = GetDMODRootPath() + dmodName + "/";
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destFile = fName.substr(0, index);
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destFile += fName.substr(periodPos, fName.size() - periodPos);
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}
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LogMsg("Importing %s to %s", (GetSavePath() + fName).c_str(), (destPath + destFile).c_str());
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/*
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InitDinkPaths(GetBaseAppPath(), "dink", dmoddir);
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GameCreate(pBG->GetParent(), 0, "", "Loading " + dmodName);
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GameCreate(pMenu->GetParent(), 0, g_dglo.m_savePath + "continue_state.dat");
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Entity *pMenu = DinkQuitGame();
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PopUpCreate(pMenu, "Error loading save state. Probably an older version, sorry.", "", "cancel", "Continue", "", "", true);
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*/
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}
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}
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BaseApp::OnMessage(m);
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}
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@ -72,7 +72,7 @@ void CursorComponent::OnInput( VariantList *pVList )
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if (IsDesktop())
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if (IsDesktop() || GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
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{
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//controls for a real mouse
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@ -1101,7 +1101,7 @@ void OnAutoSave(VariantList *pVList)
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)
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{
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SaveAutoSave();
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SyncPersistentData();
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//reschedule this function to run again in a bit
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GetMessageManager()->CallEntityFunction(pVList->Get(0).GetEntity(), AUTO_SAVE_MS, "OnAutoSave", pVList);
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return;
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@ -640,7 +640,6 @@ Entity * MainMenuCreate( Entity *pParentEnt, bool bFadeIn )
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#endif
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if (!g_bDidVersionCheck && IsDesktop())
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{
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g_bDidVersionCheck = true;
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@ -373,9 +373,6 @@ void OptionsMenuAddScrollContent(Entity *pParent)
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pEnt = CreateTextButtonEntity(pBG, "vid_hd", startX, y, "1920X1080");
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pEnt->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&OptionsMenuOnSelect);
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y += spacerY;
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}
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//control method
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@ -10,6 +10,20 @@
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#include "PopUpMenu.h"
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#include "Entity/SelectButtonWithCustomInputComponent.h"
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#if defined _DEBUG || defined PLATFORM_HTML5
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const bool G_ALLOW_SAVE_EXPORTING = true;
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#else
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const bool G_ALLOW_SAVE_EXPORTING = false;
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#endif
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#ifdef PLATFORM_HTML5
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#include "HTML5Utils.h"
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#endif
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void PlayMenuMusic()
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{
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@ -103,7 +117,7 @@ void PauseEnd(Entity *pMenu)
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GetMessageManager()->CallEntityFunction(pMenu, 500, "OnDelete", NULL);
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GetBaseApp()->SetGameTickPause(false);
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SyncPersistentData();
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//SyncPersistentData();
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}
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@ -179,12 +193,13 @@ void PauseMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
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{
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//slide it off the screen and then kill the whole menu tree
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RemoveFocusIfNeeded(pMenu);
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SaveState(g_dglo.m_savePath+"continue_state.dat");
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SaveState(g_dglo.m_savePath+"continue_state.dat", false);
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WriteLastPathSaved("");
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//kill our state.dat if it existed, not needed now, this can exist if an iphone goes into suspend, but then is resumed
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RemoveFile(GetSavePath()+"state.dat", false);
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//SlideScreen(pEntClicked->GetParent()->GetParent(), false);
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DinkQuitGame();
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SyncPersistentData();
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}
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if (pEntClicked->GetName() == "Debug")
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@ -214,6 +229,37 @@ void PauseMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
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}
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if (pEntClicked->GetName() == "ExportQuickSave")
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{
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//SaveStateWithExtra(false);
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//UpdatePauseButtons(pMenu);
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GetAudioManager()->Play("audio/quick_save.wav");
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SaveState(DinkGetSavePath() + "quicksave.dat");
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string prepend = g_dglo.m_dmodGameDir;
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if (prepend.empty()) prepend = "dink";
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#ifdef PLATFORM_HTML5
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HTMLDownloadFileFromFileSystem(DinkGetSavePath() + "quicksave.dat", prepend + "_quicksave.dat");
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#endif
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PauseEnd(pMenu);
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ShowQuickMessage("Download started");
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}
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if (pEntClicked->GetName() == "ImportQuickSave")
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{
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#ifdef PLATFORM_HTML5
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HTMLUploadFileToFileSystem();
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// HTMLDownloadFileFromFileSystem(DinkGetSavePath() + "quicksave.dat", g_dglo.m_dmodGameDir + "_quicksave.dat");
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#endif
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PauseEnd(pMenu);
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}
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if (pEntClicked->GetName() == "QuickLoad")
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{
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LogMsg("loading state");
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@ -361,11 +407,53 @@ Entity * PauseMenuCreate(Entity *pParentEnt)
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pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&PauseMenuOnSelect);
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pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
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if (G_ALLOW_SAVE_EXPORTING)
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{
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Entity *pButton;
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CL_Vec2f vEntSize = GetSize2DEntity(pButtonEntity);
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CL_Vec2f vEntPos = GetPos2DEntity(pButtonEntity);
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float spacer = 80;
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pButton = CreateTextButtonEntity(pBG, "ExportQuickSave", vEntPos.x, (vEntPos.y + vEntSize.y/2) +spacer, "(Export Quicksave to file)", true);
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SetAlignmentEntity(pButton, ALIGNMENT_DOWN_CENTER);
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pButton->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&PauseMenuOnSelect);
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//next button
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// pButton = CreateTextButtonEntity(pBG, "ExportNormalSave", vEntPos.x, (vEntPos.y + vEntSize.y / 2) + spacer+spacer, "(Export last save slot save)", true);
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// SetAlignmentEntity(pButton, ALIGNMENT_DOWN_CENTER);
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// pButton->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&PauseMenuOnSelect);
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}
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pButtonEntity = CreateOverlayButtonEntity(pBG , "QuickLoad", ReplaceWithLargeInFileName("interface/iphone/button_quickload.rttex"), iPhoneMapX(395), GetScreenSizeYf()/2);
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pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&PauseMenuOnSelect);
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pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
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if (G_ALLOW_SAVE_EXPORTING)
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{
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Entity *pButton;
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CL_Vec2f vEntSize = GetSize2DEntity(pButtonEntity);
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CL_Vec2f vEntPos = GetPos2DEntity(pButtonEntity);
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float spacer = 80;
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pButton = CreateTextButtonEntity(pBG, "ImportQuickSave", vEntPos.x, (vEntPos.y + vEntSize.y / 2) + spacer, "(Import Quicksave file)", true);
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SetAlignmentEntity(pButton, ALIGNMENT_DOWN_CENTER);
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pButton->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&PauseMenuOnSelect);
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SetButtonStyleEntity(pButton, Button2DComponent::BUTTON_STYLE_CLICK_ON_TOUCH); //to get around HTML5 rules on uploading, required because it's only
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//allowed when initiated by a user click
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//
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// //next button
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// pButton = CreateTextButtonEntity(pBG, "ImportNormalSave", vEntPos.x, (vEntPos.y + vEntSize.y / 2) + spacer + spacer, "(Import save slot file)", true);
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// SetAlignmentEntity(pButton, ALIGNMENT_DOWN_CENTER);
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// pButton->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&PauseMenuOnSelect);
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}
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UpdatePauseButtons(pBG);
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pButtonEntity = CreateTextButtonEntity(pTextBG, "Map", x, y, "VIEW MAP", false); y += ySpacer;
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@ -414,11 +502,12 @@ Entity * PauseMenuCreate(Entity *pParentEnt)
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SetButtonClickSound(pButtonEntity, ""); //no sound
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EntityComponent *pKeys = AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_BACK);
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//work around problem of it instantly closing
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pKeys->GetVar("disabled")->Set(uint32(1));
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GetMessageManager()->SetComponentVariable(pKeys, 500, "disabled", uint32(0)); //enable it again
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if (IsDesktop())
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if (IsDesktop() || GetEmulatedPlatformID() == PLATFORM_ID_HTML5)
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{
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EntityComponent *pKeys = AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_F1);
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//work around problem of it instantly closing
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@ -426,6 +515,8 @@ Entity * PauseMenuCreate(Entity *pParentEnt)
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GetMessageManager()->SetComponentVariable(pKeys, 500, "disabled", uint32(0)); //enable it again
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}
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/*
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pKeys = AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_PROPERTIES);
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//work around problem of it instantly closing
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@ -950,7 +950,7 @@ void load_map(const int num)
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FILE * fp;
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int holdme,lsize;
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LogMsg("Loading map %d...",num);
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//LogMsg("Loading map %d...",num);
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g_dglos.m_bRenderBackgroundOnLoad = true;
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StreamingInstance *pFile = GetFileManager()->GetStreaming(GetFileLocationString(g_dglos.current_map), NULL, false);
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@ -5059,7 +5059,7 @@ bool PlayMidi(const char *sFileName)
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g_dglo.m_lastMusicPath = sFileName;
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GetAudioManager()->Play(GetFileLocationString(fName), true, true, false);
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LogMsg("Playing music %s", sFileName);
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//LogMsg("Playing music %s", sFileName);
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return true;
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}
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@ -7950,13 +7950,14 @@ pass:
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LogMsg("Was told to kill game, so doing it like a good boy.");
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g_sprite[1].freeze = 0;
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SaveState(g_dglo.m_savePath+"continue_state.dat");
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SaveState(g_dglo.m_savePath+"continue_state.dat", false);
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WriteLastPathSaved("");
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//kill our state.dat if it existed, not needed now, this can exist if an iphone goes into suspend, but then is resumed
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RemoveFile(GetSavePath()+"state.dat", false);
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DinkQuitGame();
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SyncPersistentData();
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//uncomment below if you want this to actually work
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//PostMessage(g_hWndMain, WM_CLOSE, 0, 0);
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@ -17564,7 +17565,7 @@ bool LoadScriptState(FILE *fp)
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}
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bool SaveState(string const &path)
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bool SaveState(string const &path, bool bSyncSaves)
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{
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LogMsg("Saving %s (inside %s which is off of %s)", path.c_str(), g_dglo.m_gameDir.c_str(), g_dglo.m_savePath.c_str());
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CreateDirectoryRecursively(g_dglo.m_savePath, g_dglo.m_gameDir);
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@ -17607,6 +17608,7 @@ bool SaveState(string const &path)
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fclose(fp);
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if (bSyncSaves)
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SyncPersistentData();
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return bOk; //success
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@ -17983,7 +17985,7 @@ void DinkOnForeground()
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bForceReinit = true;
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#endif
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||||
#ifdef PLATFORM_HTML5
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//bForceReinit = true;
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bForceReinit = true;
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||||
#endif
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||||
if (IsDesktop() || GetEmulatedPlatformID() == PLATFORM_ID_ANDROID || bForceReinit) //xoom needs this too after a suspend/resume from hitting the power button
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|
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|
@ -751,7 +751,7 @@ bool DinkLoadPlayerScript(const string fileName);
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void DinkUnloadUnusedGraphicsByUsageTime(unsigned int timeMS);
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bool LoadState(string const &path, bool bLoadPathsOnly);
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bool SaveState(string const &path);
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bool SaveState(string const &path, bool bSyncSaves = true);
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eDinkGameState GetDinkGameState();
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void SetDinkGameState(eDinkGameState state);
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void DinkModStrength(int mod);
|
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|
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|
@ -3905,6 +3905,28 @@
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|||
</ClCompile>
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||||
<ClCompile Include="..\..\shared\util\RenderUtils.cpp" />
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||||
<ClCompile Include="..\..\shared\util\ResourceUtils.cpp" />
|
||||
<ClCompile Include="..\..\shared\util\simple_md5.c">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseBeta GL|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\shared\util\simple_md5_util.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL WinDir|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug WebOS|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL WinDir|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL AkikoBox|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseBeta GL|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\shared\util\TextScanner.cpp" />
|
||||
<ClCompile Include="..\..\shared\util\unzip\ioapi.c">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Common Debug|Win32'">
|
||||
|
@ -4303,6 +4325,8 @@
|
|||
<ClInclude Include="..\..\shared\util\RenderUtils.h" />
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||||
<ClInclude Include="..\..\shared\util\ResourceUtils.h" />
|
||||
<ClInclude Include="..\..\shared\util\RTFileFormat.h" />
|
||||
<ClInclude Include="..\..\shared\util\simple_md5.h" />
|
||||
<ClInclude Include="..\..\shared\util\simple_md5_util.h" />
|
||||
<ClInclude Include="..\..\shared\util\TextScanner.h" />
|
||||
<ClInclude Include="..\..\shared\util\unzip\crypt.h" />
|
||||
<ClInclude Include="..\..\shared\util\unzip\ioapi.h" />
|
||||
|
|
|
@ -835,6 +835,12 @@
|
|||
<ClCompile Include="..\..\shared\Irrlicht\source\Irrlicht\libpng\pngwtran.c">
|
||||
<Filter>shared\Renderer\libpng</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\shared\util\simple_md5.c">
|
||||
<Filter>shared\util</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\shared\util\simple_md5_util.cpp">
|
||||
<Filter>shared\util</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\source\App.h">
|
||||
|
@ -1404,6 +1410,12 @@
|
|||
<ClInclude Include="..\..\shared\html5\SharedJSLIB.h">
|
||||
<Filter>shared\html5</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\shared\util\simple_md5.h">
|
||||
<Filter>shared\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\shared\util\simple_md5_util.h">
|
||||
<Filter>shared\util</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\android\proguard\config.txt">
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue