* Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time

* Some tweaks with when mouse buttons are processed (only in mouse cursor modes or a dialog menu)
* Misc work on touch controls to prepare for the mobile releases
* Added some names to credits (if you notice I added anybody twice or would rather be credited a different way or not at all, let me know!)
* Fixed bug that could sort of over-write random data if more than 100 sprites were active.. wow, bad

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1518 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-10-05 04:26:35 +00:00
parent 36a414e12a
commit 7e962c97e0
10 changed files with 183 additions and 124 deletions

View file

@ -262,3 +262,11 @@ a specific speed, but by choosing rather snappy speed hopefully mystery island a
* BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time
- Note: Just to be safe, save state version has changed, so old save states won't load
------ Change log for 1.8.7 ----------
* Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time
* Some tweaks with when mouse buttons are processed (only in mouse cursor modes or a dialog menu)
* Misc work on touch controls to prepare for the mobile releases
* Added some names to credits (if you notice I added anybody twice or would rather be credited a different way or not at all, let me know!)
* Fixed bug that could sort of over-write random data if more than 100 sprites were active.. wow, bad