* Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time
* Some tweaks with when mouse buttons are processed (only in mouse cursor modes or a dialog menu) * Misc work on touch controls to prepare for the mobile releases * Added some names to credits (if you notice I added anybody twice or would rather be credited a different way or not at all, let me know!) * Fixed bug that could sort of over-write random data if more than 100 sprites were active.. wow, bad git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1518 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -262,3 +262,11 @@ a specific speed, but by choosing rather snappy speed hopefully mystery island a
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* BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time
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- Note: Just to be safe, save state version has changed, so old save states won't load
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------ Change log for 1.8.7 ----------
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* Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time
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* Some tweaks with when mouse buttons are processed (only in mouse cursor modes or a dialog menu)
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* Misc work on touch controls to prepare for the mobile releases
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* Added some names to credits (if you notice I added anybody twice or would rather be credited a different way or not at all, let me know!)
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* Fixed bug that could sort of over-write random data if more than 100 sprites were active.. wow, bad
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