* Changed release compiling a bit to enable C7 compatible debug info, may help with stack traces
* Oops, turned max sprites back up to 300 from 100, don't ask me how I managed that one * (DinkC) A line of over 200 characters won't corrupt memory (new limit is 512) - this fixed a crash in Grasp of Darkness * (DinkC) external commands no longer generate bogus errors in the log.txt due to how 1.08 added weird overloading stuff * Now shows the dmod's splash.bmp during loading * Fixed issue where music might not play on the title screen * Raised "memory of dead background sprites" to 300 from 100 for Windows, up to 200 for mobile * Doubled memory Dink is allowed to use before uncaching graphics not used recently (could probably be disabled entirely for Windows but whatever) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1510 353e56fe-9613-0410-8469-b96ad8e6f29c
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8 changed files with 115 additions and 37 deletions
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@ -218,5 +218,13 @@ I also added the CD and splash.bmp that were missing
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* Default resolution is now 1024X768 fullscreen instead of 640X480
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* dmod listing is packed tighter and now sorted alphabetically by dmod name, not directory name
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------ Change log for 1.8.2 ----------
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* Changed release compiling a bit to enable C7 compatible debug info, may help with stack traces
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* Oops, turned max sprites back up to 300 from 100, don't ask me how I managed that one
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* (DinkC) A line of over 200 characters won't corrupt memory (new limit is 512) - this fixed a crash in Grasp of Darkness
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* (DinkC) external commands no longer generate bogus errors in the log.txt due to how 1.08 added weird overloading stuff
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* Now shows the dmod's splash.bmp during loading
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* Fixed issue where music might not play on the title screen
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* Raised "memory of dead background sprites" to 300 from 100 for Windows, up to 200 for mobile
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* Doubled memory Dink is allowed to use before uncaching graphics not used recently (could probably be disabled entirely for Windows but whatever)
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