* Changed release compiling a bit to enable C7 compatible debug info, may help with stack traces

* Oops, turned max sprites back up to 300 from 100, don't ask me how I managed that one
* (DinkC) A line of over 200 characters won't corrupt memory (new limit is 512) - this fixed a crash in Grasp of Darkness
* (DinkC) external commands no longer generate bogus errors in the log.txt due to how 1.08 added weird overloading stuff
* Now shows the dmod's splash.bmp during loading
* Fixed issue where music might not play on the title screen
* Raised "memory of dead background sprites" to 300 from 100 for Windows, up to 200 for mobile
* Doubled memory Dink is allowed to use before uncaching graphics not used recently (could probably be disabled entirely for Windows but whatever)

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1510 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-27 07:51:59 +00:00
parent ac152e940e
commit 821e5f1651
8 changed files with 115 additions and 37 deletions

View file

@ -184,8 +184,8 @@ App::App()
m_bDidPostInit = false;
m_bHasDMODSupport = true;
//for mobiles
m_version = 1.81f;
m_versionString = "V1.8.1";
m_version = 1.82f;
m_versionString = "V1.8.2";
m_build = 1;
m_bCheatsEnabled = false;