* (Bugfix) Fixed issue with not being able to set long delays in sprites (fixed dancing knight in Bugmania)
* (Bugfix) Fixed DinkC "!=" command which was renamed "!" for some reason. This fixed the goto in Bugmania * Enabled support for >= and <= in DinkC, not sure why it was commented out before, they were active in 1.08 * (Bugfix) Status bar will now be drawn even when mouse mode is active if needed (it now shows up in Bugmania) * Space no longer selects dialog, you'll have to use ENTER or CONTROL like on 1.08 * Mouse can now be used to select dialog options * Fixed mouse issue with Bugmania in the town where it wasn't sending button down messages (dmod list downloading is currently in a broken state) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1494 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
parent
79e8424266
commit
a5da7058ed
9 changed files with 70 additions and 29 deletions
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@ -127,4 +127,15 @@ www.rtsoft.com
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------ Change log for 1.7.5 ----------
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* Properly handles an illegal frame # sent to sp_frame instead of crashing
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* Properly handles an illegal frame # sent to sp_frame instead of crashing
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* (Bugfix) Fixed issue with not being able to set long delays in sprites (fixed dancing knight in Bugmania)
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* (Bugfix) Fixed DinkC "!=" command which was renamed "!" for some reason. This fixed the goto in Bugmania
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* Enabled support for >= and <= in DinkC, not sure why it was commented out before, they were active in 1.08
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* (Bugfix) Status bar will now be drawn even when mouse mode is active if needed (it now shows up in Bugmania)
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* Space no longer selects dialog, you'll have to use ENTER or CONTROL like on 1.08
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* Mouse can now be used to select dialog options
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* Fixed mouse issue with Bugmania in the town where it wasn't sending button down messages
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- Note: Save state format has been changed again, so old save states won't load
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@ -84,6 +84,7 @@ void CursorComponent::OnInput( VariantList *pVList )
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OnUpdatePos(pt);
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g_dglo.m_dirInput[DINK_INPUT_BUTTON1] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true;
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g_dinkMouseRightClick = true;
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break;
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case MESSAGE_TYPE_GUI_CLICK_END:
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@ -121,6 +122,8 @@ void CursorComponent::OnInput( VariantList *pVList )
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OnUpdatePos(pt);
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g_dglo.m_dirInput[DINK_INPUT_BUTTON1] = true;
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g_dglo.m_dirInputFinished[DINK_INPUT_BUTTON1] = true;
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g_dinkMouseRightClick = true;
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}
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//HandleClickEnd(pt);
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@ -405,7 +405,7 @@ msg += \
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vTextBoxPos = CL_Vec2f(iPhoneMapX(x),y);
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msg = "`8`$Dink Smallwood HD`` was created by `wSeth A. Robinson`` (code) and `wJustin Martin`` (graphics).\n\n"\
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"`8The original `$Dink Smallwood`` was created by `wSeth A. Robinson`` (engine/scripting/music), `wJustin Martin`` (graphics), `wGreg Smith`` (scripting/music), and `wShawn Teal``. It also featured music by `wJoel Bakker``."\
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"`8The original `$Dink Smallwood`` was created by `wSeth A. Robinson`` (engine/scripting/music), `wJustin Martin`` (graphics), `wGreg Smith`` (scripting/music), and `wShawn Teal``. It also featured music by `wJoel Bakker`` and `wMitch Brink``."\
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"\n\nSpecial thanks to `wDan Walma`` and the `wdinksmallwood.net`` community for their `$Dink`` improvements."\
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"\n\n"\
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"This product is less buggy thanks to:\n\n`w"\
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@ -265,17 +265,19 @@ void DownloadDMODList(Entity *pMenu)
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VariantList v;
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string url;
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uint32 port;
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GetApp()->GetServerInfo(url, port);
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string url = "www.dinknetwork.com";
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uint32 port = 80;
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//GetApp()->GetServerInfo(url, port);
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v.m_variant[0].Set(url);
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v.m_variant[1].Set(port);
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v.m_variant[2].Set("dink/getaddons.php");
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v.m_variant[2].Set("api");
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v.m_variant[3].Set(uint32(NetHTTP::END_OF_DATA_SIGNAL_HTTP)); //need this for it to detect a disconnect instead of the weird RTsoft symbol
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pComp->GetFunction("Init")->sig_function(&v);
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pComp->GetFunction("OnError")->sig_function.connect(&OnDownloadError);
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pComp->GetFunction("OnFinish")->sig_function.connect(&OnDownloadHTTPFinish);
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Entity *pEnt = ShowScoreMessage(pMenu, "`6");
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EntityComponent *pTyper = pEnt->AddComponent(new TyperComponent);
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pTyper->GetVar("text")->Set("Downloading add-on list...");
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@ -761,8 +761,11 @@ void BuildDialogModeControls(float fadeTimeMS)
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return;
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}
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pBG = pBG->AddEntity(new Entity("Controls"));
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pBG->AddComponent(new CursorComponent); //for mouse control of dialog
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if (!GetApp()->GetUsingTouchScreen()) return;
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float trans = 0.0f;
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@ -461,12 +461,16 @@ void CheckForNewVersion(Entity *pMenu)
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v.m_variant[2].Set("dink/versions.php");
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pComp->GetFunction("OnError")->sig_function.connect(&OnVersionDownloadError);
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pComp->GetFunction("OnFinish")->sig_function.connect(&OnVersionDownloadHTTPFinish);
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pComp->GetFunction("Init")->sig_function(&v);
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//pComp->GetFunction("Init")->sig_function(&v);
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GetMessageManager()->CallComponentFunction(pComp,1000, "Init", &v); //call it in a bit
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Entity *pEnt = VersionShowScoreMessage(pMenu, "`6");
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EntityComponent *pTyper = pEnt->AddComponent(new TyperComponent);
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pTyper->GetVar("text")->Set("Checking rtsoft.com for updates...");
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pTyper->GetVar("speedMS")->Set(uint32(50));
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pTyper->GetVar("speedMS")->Set(uint32(30));
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}
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Entity * MainMenuCreate( Entity *pParentEnt, bool bFadeIn )
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@ -16,12 +16,14 @@ bool pre_figure_out(const char *line, int load_seq, bool bLoadSpriteOnly);
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#define C_DINK_SCREEN_TRANSITION_TIME_MS 400
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const float SAVE_FORMAT_VERSION = 2.3f;
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const float SAVE_FORMAT_VERSION = 2.4f;
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const int C_DINK_FADE_TIME_MS = 300;
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const float G_TRANSITION_SCALE_TRICK = 1.01f;
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bool g_forceBuildBackgroundFromScratch = false;
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bool g_dinkMouseRightClick = false;
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float g_dinkFadeAlpha = 0;
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DinkGlobals g_dglo;
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@ -1903,7 +1905,7 @@ void ReadFromLoadSequenceString(char ev[15][100] )
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#ifdef _DEBUG
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if (seqID == 35)
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if (seqID == 150)
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{
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LogMsg("Found seq %d", seqID);
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}
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@ -2689,10 +2691,11 @@ bool SwitchToRGBAIfNeeded(LPDIRECTDRAWSURFACE *pDXSurf, SoftSurface *pSoftSurf)
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return false;
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}
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void BlitGUIOverlay()
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{
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if (GetDinkGameMode() == DINK_GAME_MODE_MOUSE) return;
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//if (GetDinkGameMode() == DINK_GAME_MODE_MOUSE) return;
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if (GetDinkSubGameMode() == DINK_SUB_GAME_MODE_SHOWING_BMP) return;
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{
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// Msg("..%d",k);
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strchar(line, g_scriptBuffer[script][k]);
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g_scriptInstance[script]->current++;
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if ( (g_scriptBuffer[script][k] == '\n') || (g_scriptBuffer[script][k] == '\r') )
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return(0);
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}
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/*
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if (strchr(temp, '<=') != NULL)
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{
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h = &h[1];
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strip_beginning_spaces(h);
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process_line(script, h, false);
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replace("==", "", temp);
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sprintf(line, "%d <= %s", returnint, temp);
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returnint = var_figure(line, script);
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sprintf(line, "%d <= %s", g_dglos.g_returnint, temp);
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g_dglos.g_returnint = var_figure(line, script);
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strcpy(h, "\n");
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return(0);
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}
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strip_beginning_spaces(h);
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process_line(script, h, false);
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replace("==", "", temp);
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sprintf(line, "%d >= %s", returnint, temp);
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returnint = var_figure(line, script);
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sprintf(line, "%d >= %s", g_dglos.g_returnint, temp);
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g_dglos.g_returnint = var_figure(line, script);
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strcpy(h, "\n");
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return(0);
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}
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*/
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if (strchr(temp, '!') != NULL)
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if (strchr(temp, '!=') != NULL)
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{
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h = &h[1];
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strip_beginning_spaces(h);
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if (compare(ev[1], (char*)"draw_background"))
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{
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BuildScreenBackground(false);
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BuildScreenBackground(false, true);
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strcpy(pLineIn, h);
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return(0);
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}
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redo2:
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if (!read_next_line(script, line))
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{
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//script is actualyl empty
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//script is actually empty
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break;
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}
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strip_beginning_spaces(line);
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}
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}
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if ( (sjoy.button[1] == true))
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if ( sjoy.button[1] == true || g_dinkMouseRightClick)
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{
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LogMsg("running through mouse list..");
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run_through_mouse_list(h, true);
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sjoy.button[1] = false;
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g_dinkMouseRightClick = false;
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}
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}
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if (GetBaseApp()->GetGameTickPause()) return;
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if ( (sjoy.button[1]) || (sjoy.button[2]))
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if ( sjoy.button[1] || g_dinkMouseRightClick) //(sjoy.button[2]))
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{
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g_dinkMouseRightClick = false;
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g_dglos.g_talkInfo.active = false;
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*presult = g_dglos.g_talkInfo.line_return[g_dglos.g_talkInfo.cur];
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SoundPlayEffect(17, 22050,0,0,0);
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void DinkSetCursorPosition(CL_Vec2f vPos)
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{
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static float vLastMouseY = vPos.y;
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float difY = vPos.y - vLastMouseY;
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vLastMouseY = vPos.y;
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if (g_sprite[1].active) if (g_sprite[1].brain == 13)
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{
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g_sprite[1].x = vPos.x;
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g_sprite[1].y = vPos.y;
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#ifdef _DEBUG
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//LogMsg("Mouse X: %d, Y: %d", g_sprite[1].x, g_sprite[1].y);
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#endif
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}
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if (g_dglos.g_gameMode == 1) //dialog select?
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{
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//LogMsg("Mouse diff: %.2f", difY);
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g_dglos.g_playerInfo.mouse += difY;
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}
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}
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void UpdateCursorPosition(int dx, int dy)
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{
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float version;
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LoadFromFile(version, fp);
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if (version < SAVE_FORMAT_VERSION)
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if (version < SAVE_FORMAT_VERSION) //save_state_version
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{
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LogMsg("Save state from newer version?!");
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return false;
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#include "misc_util.h"
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#include "video_gl.h"
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#include "util/TextScanner.h"
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extern bool g_dinkMouseRightClick;
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bool InitDinkEngine();
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bool LoadGameChunk(int gameIDToLoad, float &progressOut); //0 for new game
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void updateFrame();
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{
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int16 frame[C_MAX_SPRITE_FRAMES];
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int16 originalFrame[C_MAX_SPRITE_FRAMES];
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int16 delay[C_MAX_SPRITE_FRAMES];
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int32 delay[C_MAX_SPRITE_FRAMES];
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unsigned char special[C_MAX_SPRITE_FRAMES];
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byte active;
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rtRect32 m_hardbox;
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eTransparencyType m_transType;
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byte m_bLeftAlign;
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byte m_speed;
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int32 m_speed;
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char m_fileName[C_SPRITE_MAX_FILENAME_SIZE];
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short x,y;
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short s;
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@ -7,6 +7,6 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GL|Win32'">
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<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>-game dmods/init</LocalDebuggerCommandArguments>
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<LocalDebuggerCommandArguments>-game dmods/bugmania</LocalDebuggerCommandArguments>
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</PropertyGroup>
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</Project>
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