* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better * Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks * (DinkC) Added support for Dan's load_tile() command * Some junk removed from the debug log git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
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18 changed files with 665 additions and 603 deletions
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@ -163,7 +163,7 @@ void GameOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent fr
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return;
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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void GameOnStopSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
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@ -203,7 +203,7 @@ void GameOnStopSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sen
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return;
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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