* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better * Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks * (DinkC) Added support for Dan's load_tile() command * Some junk removed from the debug log git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
parent
e0717ae8d1
commit
ba5fb5abbf
18 changed files with 665 additions and 603 deletions
|
@ -279,7 +279,7 @@ void OptionsMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
|
|||
return;
|
||||
}
|
||||
|
||||
GetEntityRoot()->PrintTreeAsText(); //useful for debugging
|
||||
//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
|
||||
}
|
||||
|
||||
|
||||
|
@ -479,7 +479,7 @@ void OptionsMenuAddScrollContent(Entity *pParent)
|
|||
|
||||
|
||||
//fps limit
|
||||
pEnt = CreateTextLabelEntity(pBG, "", startX, y, "FPS lock:");
|
||||
pEnt = CreateTextLabelEntity(pBG, "", startX, y, "Lock to 30 FPS:");
|
||||
SetupTextEntity(pEnt,fontID);
|
||||
offsetX = iPhoneMapX(columnX);
|
||||
pEnt = CreateTextButtonEntity(pBG, "fps_limit_0", offsetX, y, "On", false);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue