* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync

* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu.  Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* Some junk removed from the debug log

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-15 14:10:37 +00:00
parent e0717ae8d1
commit ba5fb5abbf
18 changed files with 665 additions and 603 deletions

View file

@ -11,7 +11,7 @@ void QuickTipMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
GetAudioManager()->Play("audio/tip_end.wav");
LogMsg("Clicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str());
GetEntityRoot()->PrintTreeAsText(); //useful for debugging
//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
Entity *pDarken = GetEntityRoot()->GetEntityByName("pop_up_darken");
FadeScreen(pDarken, 0, 0, 400, true);
KillEntity(pDarken, 400);
@ -114,7 +114,7 @@ Entity * CreateQuickTip(Entity *pParentEnt, string tipFileName, bool bRequireMov
//pButtonEntity = CreateOverlayButtonEntity(pBG, "continue", "interface/quicktips/tip_continue.rttex", 178, 184);
pButtonEntity->GetFunction("OnButtonSelected")->sig_function.connect(&QuickTipMenuOnSelect);
SlideScreen(pBG, true);
GetEntityRoot()->PrintTreeAsText(); //useful for debugging
//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
//FadeInEntity(pBG, true, 300);
GetAudioManager()->Play("audio/tip_start.wav");