* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better * Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks * (DinkC) Added support for Dan's load_tile() command * Some junk removed from the debug log git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
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18 changed files with 665 additions and 603 deletions
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@ -11,7 +11,7 @@ void QuickTipMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
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GetAudioManager()->Play("audio/tip_end.wav");
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LogMsg("Clicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str());
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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Entity *pDarken = GetEntityRoot()->GetEntityByName("pop_up_darken");
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FadeScreen(pDarken, 0, 0, 400, true);
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KillEntity(pDarken, 400);
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@ -114,7 +114,7 @@ Entity * CreateQuickTip(Entity *pParentEnt, string tipFileName, bool bRequireMov
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//pButtonEntity = CreateOverlayButtonEntity(pBG, "continue", "interface/quicktips/tip_continue.rttex", 178, 184);
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pButtonEntity->GetFunction("OnButtonSelected")->sig_function.connect(&QuickTipMenuOnSelect);
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SlideScreen(pBG, true);
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//FadeInEntity(pBG, true, 300);
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GetAudioManager()->Play("audio/tip_start.wav");
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