* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync

* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu.  Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* Some junk removed from the debug log

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-15 14:10:37 +00:00
parent e0717ae8d1
commit ba5fb5abbf
18 changed files with 665 additions and 603 deletions

View file

@ -80,3 +80,9 @@ www.rtsoft.com
* Added redink1's "soft shadow improvement" patch * Added redink1's "soft shadow improvement" patch
* (proton) Fixed issue with blitting alpha things to the background, fixed the soft shadows for things rendered into the background * (proton) Fixed issue with blitting alpha things to the background, fixed the soft shadows for things rendered into the background
------ Change log for 1.7.2 ----------
* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command

View file

@ -172,7 +172,7 @@ App::App()
{ {
http://www.rtsoft.com http://www.rtsoft.com
m_bGhostMode = false;
#ifdef ANDROID_NDK #ifdef ANDROID_NDK
SetPreferSDCardForStorage(true); SetPreferSDCardForStorage(true);
#endif #endif
@ -180,8 +180,8 @@ App::App()
m_bDidPostInit = false; m_bDidPostInit = false;
m_bHasDMODSupport = true; m_bHasDMODSupport = true;
//for mobiles //for mobiles
m_version = 1.71f; m_version = 1.72f;
m_versionString = "V1.7.1"; m_versionString = "V1.7.2";
m_build = 1; m_build = 1;
m_bCheatsEnabled = false; m_bCheatsEnabled = false;

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@ -83,6 +83,8 @@ public:
void RemoveAndroidKeyboardKeys(); void RemoveAndroidKeyboardKeys();
void AddIcadeProvider(); void AddIcadeProvider();
bool GetForceAspectRatio(); bool GetForceAspectRatio();
bool GetGhostMode() {return m_bGhostMode;}
void SetGhostMode(bool bNew) { m_bGhostMode = bNew; }
private: private:
@ -93,6 +95,7 @@ private:
int m_special; int m_special;
bool m_bUsingTouchScreen; bool m_bUsingTouchScreen;
bool m_bForceAspectRatio; bool m_bForceAspectRatio;
bool m_bGhostMode; //lets dink walk anywhere and ignore screenlocks
void SaveAllData(); void SaveAllData();
void OnPreEnterBackground(VariantList *pVList); void OnPreEnterBackground(VariantList *pVList);

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@ -139,7 +139,7 @@ void AboutMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
} }
*/ */
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }
void AddBlurb(Entity* pParent, float x, float y, string fileName, string msg) void AddBlurb(Entity* pParent, float x, float y, string fileName, string msg)

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@ -74,7 +74,7 @@ void BrowseMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity s
} }
*/ */
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }

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@ -44,7 +44,7 @@ void DMODInstallMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=ent
} }
GetEntityRoot()->PrintTreeAsText(); //useful for Loading //GetEntityRoot()->PrintTreeAsText(); //useful for Loading
} }
void DMODInstallUpdateStatus(Entity *pMenu, string msg) void DMODInstallUpdateStatus(Entity *pMenu, string msg)

View file

@ -156,7 +156,7 @@ void DMODMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sen
} }
*/ */
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }
CL_Vec2f GetDMODBarIconOffset() CL_Vec2f GetDMODBarIconOffset()

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@ -1,108 +1,124 @@
#include "PlatformPrecomp.h" #include "PlatformPrecomp.h"
#include "DebugMenu.h" #include "DebugMenu.h"
#include "Entity/EntityUtils.h" #include "Entity/EntityUtils.h"
#include "dink/dink.h" #include "dink/dink.h"
#include "LogMenu.h" #include "LogMenu.h"
#include "GameMenu.h"
void DebugMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
{ void DebugMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
Entity *pEntClicked = pVList->m_variant[1].GetEntity(); {
Entity *pEntClicked = pVList->m_variant[1].GetEntity();
LogMsg("Clicked %s entity", pEntClicked->GetName().c_str());
LogMsg("Clicked %s entity", pEntClicked->GetName().c_str());
if (pEntClicked->GetName() == "FPS")
{ if (pEntClicked->GetName() == "FPS")
GetBaseApp()->SetFPSVisible(!GetBaseApp()->GetFPSVisible()); {
} GetBaseApp()->SetFPSVisible(!GetBaseApp()->GetFPSVisible());
}
if (pEntClicked->GetName() == "music_on")
{ if (pEntClicked->GetName() == "music_on")
GetAudioManager()->Play("audio/intro.ogg", true, true); {
} GetAudioManager()->Play("audio/intro.ogg", true, true);
}
if (pEntClicked->GetName() == "music_off")
{ if (pEntClicked->GetName() == "music_off")
GetAudioManager()->StopMusic(); {
} GetAudioManager()->StopMusic();
}
if (pEntClicked->GetName() == "log")
{ if (pEntClicked->GetName() == "log")
RemoveFocusIfNeeded(pEntClicked->GetParent()); {
SlideScreen(pEntClicked->GetParent(), false); RemoveFocusIfNeeded(pEntClicked->GetParent());
LogMenuCreate(pEntClicked->GetParent()->GetParent()); SlideScreen(pEntClicked->GetParent(), false);
GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL); LogMenuCreate(pEntClicked->GetParent()->GetParent());
} GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL);
}
if (pEntClicked->GetName() == "Back")
{ if (pEntClicked->GetName() == "Back")
//slide it off the screen and then kill the whole menu tree {
RemoveFocusIfNeeded(pEntClicked->GetParent()); //slide it off the screen and then kill the whole menu tree
SlideScreen(pEntClicked->GetParent(), false); RemoveFocusIfNeeded(pEntClicked->GetParent());
AddFocusIfNeeded(pEntClicked->GetParent()->GetParent()); SlideScreen(pEntClicked->GetParent(), false);
GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL); AddFocusIfNeeded(pEntClicked->GetParent()->GetParent());
} GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL);
}
if (pEntClicked->GetName() == "AddStrength")
{ if (pEntClicked->GetName() == "AddStrength")
//slide it off the screen and then kill the whole menu tree {
DinkModStrength(1); //slide it off the screen and then kill the whole menu tree
} DinkModStrength(1);
}
if (pEntClicked->GetName() == "AddDefense")
{ if (pEntClicked->GetName() == "AddDefense")
//slide it off the screen and then kill the whole menu tree {
DinkModDefense(1); //slide it off the screen and then kill the whole menu tree
} DinkModDefense(1);
}
if (pEntClicked->GetName() == "AddMagic")
{ if (pEntClicked->GetName() == "AddMagic")
//slide it off the screen and then kill the whole menu tree {
DinkModMagic(1); //slide it off the screen and then kill the whole menu tree
} DinkModMagic(1);
}
if (pEntClicked->GetName() == "AddLife")
{ if (pEntClicked->GetName() == "AddLife")
//slide it off the screen and then kill the whole menu tree {
DinkModLifeMax(10); //slide it off the screen and then kill the whole menu tree
} DinkModLifeMax(10);
}
if (pEntClicked->GetName() == "FillLife")
{ if (pEntClicked->GetName() == "FillLife")
//slide it off the screen and then kill the whole menu tree {
DinkFillLife(); //slide it off the screen and then kill the whole menu tree
} DinkFillLife();
}
if (pEntClicked->GetName() == "AddGold")
{ if (pEntClicked->GetName() == "AddGold")
//slide it off the screen and then kill the whole menu tree {
DinkModGold(100); //slide it off the screen and then kill the whole menu tree
} DinkModGold(100);
}
if (pEntClicked->GetName() == "empty_cache")
{ if (pEntClicked->GetName() == "ghost_walk")
DinkUnloadGraphicsCache(); {
LogMsg("Cache emptied"); GetApp()->SetGhostMode(!GetApp()->GetGhostMode());
} if (GetApp()->GetGhostMode())
if (pEntClicked->GetName() == "AddBow") {
{ ShowQuickMessage("Ghost walk enabled - can walk through hardness and screenlocks");
//slide it off the screen and then kill the whole menu tree }
DinkAddBow(); else
} {
ShowQuickMessage("Ghost walk disabled");
GetEntityRoot()->PrintTreeAsText(); //useful for debugging }
} }
if (pEntClicked->GetName() == "empty_cache")
Entity * DebugMenuCreate(Entity *pParentEnt) {
{ DinkUnloadGraphicsCache();
//Entity *pBG = CreateOverlayEntity(pParentEnt, "DebugMenu", "interface/generic_bg.rttex", 0,0); LogMsg("Cache emptied");
}
Entity *pBG = CreateOverlayRectEntity(pParentEnt, CL_Vec2f(0,0), GetScreenSize(), MAKE_RGBA(0,0,0,140));
if (pEntClicked->GetName() == "AddBow")
AddFocusIfNeeded(pBG); {
//slide it off the screen and then kill the whole menu tree
DinkAddBow();
}
//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
}
Entity * DebugMenuCreate(Entity *pParentEnt)
{
//Entity *pBG = CreateOverlayEntity(pParentEnt, "DebugMenu", "interface/generic_bg.rttex", 0,0);
Entity *pBG = CreateOverlayRectEntity(pParentEnt, CL_Vec2f(0,0), GetScreenSize(), MAKE_RGBA(0,0,0,140));
AddFocusIfNeeded(pBG);
Entity *pButtonEntity; Entity *pButtonEntity;
float x = iPhoneMapX(30); float x = iPhoneMapX(30);
@ -110,54 +126,57 @@ Entity * DebugMenuCreate(Entity *pParentEnt)
float ySpacer = iPhoneMapY(40); float ySpacer = iPhoneMapY(40);
pButtonEntity = CreateTextButtonEntity(pBG, "FPS", x, y, "Toggle FPS Display"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "FPS", x, y, "Toggle FPS Display"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
//pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER)); //pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
if (GetApp()->GetCheatsEnabled()) if (GetApp()->GetCheatsEnabled())
{ {
pButtonEntity = CreateTextButtonEntity(pBG, "empty_cache", x, y, "Empty graphic cache"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "empty_cache", x, y, "Empty graphic cache"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
} pButtonEntity = CreateTextButtonEntity(pBG, "ghost_walk", x, y, "Ghost walk toggle"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
}
pButtonEntity = CreateTextButtonEntity(pBG, "log", x, y, "View log"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "log", x, y, "View log"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
pButtonEntity = CreateTextButtonEntity(pBG, "Back", x, y, "Back"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "Back", x, y, "Back"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
//pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER)); //pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_BACK); AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_BACK);
if (GetApp()->GetCheatsEnabled()) if (GetApp()->GetCheatsEnabled())
{ {
//buttons on right //buttons on right
x = iPhoneMapX(200); x = iPhoneMapX(200);
y = iPhoneMapY(30); y = iPhoneMapY(30);
pButtonEntity = CreateTextButtonEntity(pBG, "AddStrength", x, y, "Increase Strength"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "AddStrength", x, y, "Increase Strength"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
pButtonEntity = CreateTextButtonEntity(pBG, "AddDefense", x, y, "Increase Defense"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "AddDefense", x, y, "Increase Defense"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
pButtonEntity = CreateTextButtonEntity(pBG, "AddMagic", x, y, "Increase Magic"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "AddMagic", x, y, "Increase Magic"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
pButtonEntity = CreateTextButtonEntity(pBG, "AddLife", x, y, "Increase Life"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "AddLife", x, y, "Increase Life"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
pButtonEntity = CreateTextButtonEntity(pBG, "FillLife", x, y, "Refill Life"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "FillLife", x, y, "Refill Life"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
pButtonEntity = CreateTextButtonEntity(pBG, "AddGold", x, y, "Add 100 Gold"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "AddGold", x, y, "Add 100 Gold"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
pButtonEntity = CreateTextButtonEntity(pBG, "AddBow", x, y, "Add Bow"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "AddBow", x, y, "Add Bow"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
} }
SlideScreen(pBG, true, 500); SlideScreen(pBG, true, 500);
return pBG; return pBG;
} }

View file

@ -163,7 +163,7 @@ void GameOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent fr
return; return;
} }
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }
void GameOnStopSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from void GameOnStopSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
@ -203,7 +203,7 @@ void GameOnStopSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sen
return; return;
} }
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }

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@ -1,62 +1,62 @@
#include "PlatformPrecomp.h" #include "PlatformPrecomp.h"
#include "LoadMenu.h" #include "LoadMenu.h"
#include "Entity/EntityUtils.h" #include "Entity/EntityUtils.h"
#include "MainMenu.h" #include "MainMenu.h"
#include "dink/dink.h" #include "dink/dink.h"
#include "GameMenu.h" #include "GameMenu.h"
#define C_SAVE_GAME_COUNT 10 #define C_SAVE_GAME_COUNT 10
void LoadMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from void LoadMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
{ {
Entity *pEntClicked = pVList->m_variant[1].GetEntity(); Entity *pEntClicked = pVList->m_variant[1].GetEntity();
LogMsg("Clicked %s entity", pEntClicked->GetName().c_str()); LogMsg("Clicked %s entity", pEntClicked->GetName().c_str());
if (pEntClicked->GetName() == "Back") if (pEntClicked->GetName() == "Back")
{ {
//slide it off the screen and then kill the whole menu tree //slide it off the screen and then kill the whole menu tree
SlideScreen(pEntClicked->GetParent(), false); SlideScreen(pEntClicked->GetParent(), false);
GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL); GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL);
MainMenuCreate(pEntClicked->GetParent()->GetParent()); MainMenuCreate(pEntClicked->GetParent()->GetParent());
//LoadMenuCreate(GetParent() //LoadMenuCreate(GetParent()
} }
int num = atol(pEntClicked->GetName().c_str()); int num = atol(pEntClicked->GetName().c_str());
if (num > 0) if (num > 0)
{ {
//let's load this sucka //let's load this sucka
DisableAllButtonsEntity(pEntClicked->GetParent()); DisableAllButtonsEntity(pEntClicked->GetParent());
SlideScreen(pEntClicked->GetParent(), false); SlideScreen(pEntClicked->GetParent(), false);
GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL); GetMessageManager()->CallEntityFunction(pEntClicked->GetParent(), 500, "OnDelete", NULL);
if (num == 10) if (num == 10)
{ {
string fName = GetSavePath()+"dink/"+"autosave.dat"; string fName = GetSavePath()+"dink/"+"autosave.dat";
GameCreate(pEntClicked->GetParent()->GetParent(), 0, fName); GameCreate(pEntClicked->GetParent()->GetParent(), 0, fName);
} else } else
{ {
GameCreate(pEntClicked->GetParent()->GetParent(), num, ""); GameCreate(pEntClicked->GetParent()->GetParent(), num, "");
} }
} }
GetEntityRoot()->PrintTreeAsText(); //useful for Loading //GetEntityRoot()->PrintTreeAsText(); //useful for Loading
} }
void SetupLoadButton(Entity *pParent, int x, float *pY, int gameID) void SetupLoadButton(Entity *pParent, int x, float *pY, int gameID)
{ {
gameID++; //it's 1 based, not 0 based gameID++; //it's 1 based, not 0 based
const float ySpacer = 46; const float ySpacer = 46;
if (gameID > 5) x += 200; if (gameID > 5) x += 200;
char stTemp[256]; char stTemp[256];
char stFormatted[256]; char stFormatted[256];
string clickKey = ""; //none string clickKey = ""; //none
int gameTime; int gameTime;
if (gameID == 10) if (gameID == 10)
{ {
string autoSave = DinkGetSavePath() + "autosave.dat"; string autoSave = DinkGetSavePath() + "autosave.dat";
@ -82,27 +82,27 @@ void SetupLoadButton(Entity *pParent, int x, float *pY, int gameID)
sprintf(stFormatted, "Auto Save - %d:%02d - %s", (gameTime / 60), gameTime - ((gameTime / 60) * 60), description.c_str()); sprintf(stFormatted, "Auto Save - %d:%02d - %s", (gameTime / 60), gameTime - ((gameTime / 60) * 60), description.c_str());
clickKey = toString(gameID); clickKey = toString(gameID);
} }
} else } else
if (load_game_small(gameID, stTemp, &gameTime)) if (load_game_small(gameID, stTemp, &gameTime))
{ {
sprintf(stFormatted, "Slot %d - %d:%02d - %s", gameID, (gameTime / 60), gameTime - ((gameTime / 60) * 60) , stTemp); sprintf(stFormatted, "Slot %d - %d:%02d - %s", gameID, (gameTime / 60), gameTime - ((gameTime / 60) * 60) , stTemp);
clickKey = toString(gameID); clickKey = toString(gameID);
} else } else
{ {
sprintf(stFormatted, "Slot %d - Empty", gameID); sprintf(stFormatted, "Slot %d - Empty", gameID);
} }
string butText = stFormatted; string butText = stFormatted;
Entity * pButtonEntity = CreateTextButtonEntity(pParent, clickKey, iPhoneMapX(x), iPhoneMapY(*pY), butText, false); *pY += ySpacer; Entity * pButtonEntity = CreateTextButtonEntity(pParent, clickKey, iPhoneMapX(x), iPhoneMapY(*pY), butText, false); *pY += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&LoadMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&LoadMenuOnSelect);
//pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER)); //pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
} }
Entity * LoadMenuCreate(Entity *pParentEnt) Entity * LoadMenuCreate(Entity *pParentEnt)
{ {
Entity *pBG = CreateOverlayEntity(pParentEnt, "LoadMenu", ReplaceWithDeviceNameInFileName("interface/iphone/bkgd_stone.rttex"), 0,0); Entity *pBG = CreateOverlayEntity(pParentEnt, "LoadMenu", ReplaceWithDeviceNameInFileName("interface/iphone/bkgd_stone.rttex"), 0,0);
AddFocusIfNeeded(pBG, true); AddFocusIfNeeded(pBG, true);
Entity *pButtonEntity; Entity *pButtonEntity;
float x = 80; float x = 80;
@ -116,12 +116,12 @@ Entity * LoadMenuCreate(Entity *pParentEnt)
SetupLoadButton(pBG, x, &y, i); SetupLoadButton(pBG, x, &y, i);
} }
pButtonEntity = CreateTextButtonEntity(pBG, "Back", iPhoneMapX(x), iPhoneMapY(y), "Back"); y += ySpacer; pButtonEntity = CreateTextButtonEntity(pBG, "Back", iPhoneMapX(x), iPhoneMapY(y), "Back"); y += ySpacer;
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&LoadMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&LoadMenuOnSelect);
//pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER)); //pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
SlideScreen(pBG, true, 500); SlideScreen(pBG, true, 500);
return pBG; return pBG;
} }

View file

@ -1,98 +1,98 @@
#include "PlatformPrecomp.h" #include "PlatformPrecomp.h"
#include "LogMenu.h" #include "LogMenu.h"
#include "Entity/EntityUtils.h" #include "Entity/EntityUtils.h"
#include "dink/dink.h" #include "dink/dink.h"
#include "MainMenu.h" #include "MainMenu.h"
void LogEnd(Entity *pMenu) void LogEnd(Entity *pMenu)
{ {
//slide it off the screen and then kill the whole menu tree //slide it off the screen and then kill the whole menu tree
RemoveFocusIfNeeded(pMenu); RemoveFocusIfNeeded(pMenu);
//SlideScreen(pEntClicked->GetParent(), false); //SlideScreen(pEntClicked->GetParent(), false);
AddFocusIfNeeded(pMenu->GetParent()); AddFocusIfNeeded(pMenu->GetParent());
FadeOutEntity(pMenu, true, 499); FadeOutEntity(pMenu, true, 499);
GetMessageManager()->CallEntityFunction(pMenu, 500, "OnDelete", NULL); GetMessageManager()->CallEntityFunction(pMenu, 500, "OnDelete", NULL);
} }
void LogMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from void LogMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
{ {
Entity *pEntClicked = pVList->m_variant[1].GetEntity(); Entity *pEntClicked = pVList->m_variant[1].GetEntity();
LogMsg("Clicked %s entity", pEntClicked->GetName().c_str()); LogMsg("Clicked %s entity", pEntClicked->GetName().c_str());
Entity *pMenu = GetEntityRoot()->GetEntityByName("LogMenu"); Entity *pMenu = GetEntityRoot()->GetEntityByName("LogMenu");
if (pEntClicked->GetName() == "Back") if (pEntClicked->GetName() == "Back")
{ {
LogEnd(pMenu); LogEnd(pMenu);
} }
GetEntityRoot()->PrintTreeAsText(); //useful for Log //GetEntityRoot()->PrintTreeAsText(); //useful for Log
} }
void LogAddScrollContent(Entity *pParent) void LogAddScrollContent(Entity *pParent)
{ {
pParent = pParent->GetEntityByName("scroll_child"); pParent = pParent->GetEntityByName("scroll_child");
float x = iPhoneMapX(5); float x = iPhoneMapX(5);
float y = 0; float y = 0;
CL_Vec2f vTextBoxPos(iPhoneMapX(20),y); CL_Vec2f vTextBoxPos(iPhoneMapX(20),y);
CL_Vec2f vTextBounds(iPhoneMapX(434), iPhoneMapY(200)); CL_Vec2f vTextBounds(iPhoneMapX(434), iPhoneMapY(200));
string msg = GetBaseApp()->GetConsole()->GetAsSingleString(); string msg = GetBaseApp()->GetConsole()->GetAsSingleString();
CreateTextBoxEntity(pParent, "", vTextBoxPos, vTextBounds, msg, 0.7f); CreateTextBoxEntity(pParent, "", vTextBoxPos, vTextBounds, msg, 0.7f);
VariantList vList(pParent->GetParent()); VariantList vList(pParent->GetParent());
ResizeScrollBounds(&vList); ResizeScrollBounds(&vList);
} }
Entity * LogMenuCreate(Entity *pParentEnt) Entity * LogMenuCreate(Entity *pParentEnt)
{ {
Entity *pBG = CreateOverlayRectEntity(pParentEnt, CL_Vec2f(0,0), GetScreenSize(), MAKE_RGBA(0,0,0,140)); Entity *pBG = CreateOverlayRectEntity(pParentEnt, CL_Vec2f(0,0), GetScreenSize(), MAKE_RGBA(0,0,0,140));
pBG->SetName("LogMenu"); pBG->SetName("LogMenu");
AddFocusIfNeeded(pBG, true); AddFocusIfNeeded(pBG, true);
Entity *pButtonEntity; Entity *pButtonEntity;
//setup a scrolling window //setup a scrolling window
CL_Vec2f vTextAreaPos = CL_Vec2f(0,0); CL_Vec2f vTextAreaPos = CL_Vec2f(0,0);
float offsetFromBottom = iPhoneMapY(30); float offsetFromBottom = iPhoneMapY(30);
CL_Vec2f vTextAreaBounds = GetScreenSize()-CL_Vec2f(15,offsetFromBottom); CL_Vec2f vTextAreaBounds = GetScreenSize()-CL_Vec2f(15,offsetFromBottom);
Entity *pScroll = pBG->AddEntity(new Entity("scroll")); Entity *pScroll = pBG->AddEntity(new Entity("scroll"));
pScroll->GetVar("size2d")->Set(vTextAreaBounds); pScroll->GetVar("size2d")->Set(vTextAreaBounds);
pScroll->AddComponent(new TouchHandlerComponent); pScroll->AddComponent(new TouchHandlerComponent);
EntityComponent *pFilter = pScroll->AddComponent(new FilterInputComponent); EntityComponent *pFilter = pScroll->AddComponent(new FilterInputComponent);
EntityComponent *pScrollComp = pScroll->AddComponent(new ScrollComponent); EntityComponent *pScrollComp = pScroll->AddComponent(new ScrollComponent);
EntityComponent *pScrollBarComp = pScroll->AddComponent(new ScrollBarRenderComponent); //also let's add a visual way to see the scroller position EntityComponent *pScrollBarComp = pScroll->AddComponent(new ScrollBarRenderComponent); //also let's add a visual way to see the scroller position
pScroll->GetVar("color")->Set(MAKE_RGBA(61,155, 193, 255)); pScroll->GetVar("color")->Set(MAKE_RGBA(61,155, 193, 255));
Entity *pScrollChild = pScroll->AddEntity(new Entity("scroll_child")); Entity *pScrollChild = pScroll->AddEntity(new Entity("scroll_child"));
pScrollComp->GetVar("fingerTracking")->Set(uint32(1)); pScrollComp->GetVar("fingerTracking")->Set(uint32(1));
EntityComponent *pClip = pScroll->AddComponent(new RenderClipComponent); EntityComponent *pClip = pScroll->AddComponent(new RenderClipComponent);
pClip->GetVar("clipMode")->Set(uint32(RenderClipComponent::CLIP_MODE_BOTTOM)); pClip->GetVar("clipMode")->Set(uint32(RenderClipComponent::CLIP_MODE_BOTTOM));
//Entity *pOverlay = CreateOverlayEntity(pBG, "", ReplaceWithDeviceNameInFileName("interface/iphone/bg_stone_overlay.rttex"), 0, GetScreenSizeYf()); //Entity *pOverlay = CreateOverlayEntity(pBG, "", ReplaceWithDeviceNameInFileName("interface/iphone/bg_stone_overlay.rttex"), 0, GetScreenSizeYf());
//SetAlignmentEntity(pOverlay, ALIGNMENT_DOWN_LEFT); //SetAlignmentEntity(pOverlay, ALIGNMENT_DOWN_LEFT);
LogAddScrollContent(pBG); LogAddScrollContent(pBG);
VariantList vList(CL_Vec2f(0.0f, 1.0f)); VariantList vList(CL_Vec2f(0.0f, 1.0f));
pScrollComp->GetFunction("SetProgress")->sig_function(&vList); //scroll to the end pScrollComp->GetFunction("SetProgress")->sig_function(&vList); //scroll to the end
pButtonEntity = CreateTextButtonEntity(pBG, "Back", iPhoneMapX(35), iPhoneMapY(300), "CONTINUE", false); pButtonEntity = CreateTextButtonEntity(pBG, "Back", iPhoneMapX(35), iPhoneMapY(300), "CONTINUE", false);
pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&LogMenuOnSelect); pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&LogMenuOnSelect);
pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER)); pButtonEntity->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_BACK); AddHotKeyToButton(pButtonEntity, VIRTUAL_KEY_BACK);
FadeInEntity(pBG, true); FadeInEntity(pBG, true);
return pBG; return pBG;
} }

View file

@ -279,7 +279,7 @@ void OptionsMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
return; return;
} }
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }
@ -479,7 +479,7 @@ void OptionsMenuAddScrollContent(Entity *pParent)
//fps limit //fps limit
pEnt = CreateTextLabelEntity(pBG, "", startX, y, "FPS lock:"); pEnt = CreateTextLabelEntity(pBG, "", startX, y, "Lock to 30 FPS:");
SetupTextEntity(pEnt,fontID); SetupTextEntity(pEnt,fontID);
offsetX = iPhoneMapX(columnX); offsetX = iPhoneMapX(columnX);
pEnt = CreateTextButtonEntity(pBG, "fps_limit_0", offsetX, y, "On", false); pEnt = CreateTextButtonEntity(pBG, "fps_limit_0", offsetX, y, "On", false);

View file

@ -232,7 +232,7 @@ void PauseMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
} }
GetEntityRoot()->PrintTreeAsText(); //useful for Pause //GetEntityRoot()->PrintTreeAsText(); //useful for Pause
} }

View file

@ -1,251 +1,251 @@
#include "PlatformPrecomp.h" #include "PlatformPrecomp.h"
#include "PopUpMenu.h" #include "PopUpMenu.h"
#include "Entity/EntityUtils.h" #include "Entity/EntityUtils.h"
#include "App.h" #include "App.h"
Entity * PopUpRestoreFocusToOriginalMenu(Entity *pEntClicked) Entity * PopUpRestoreFocusToOriginalMenu(Entity *pEntClicked)
{ {
Entity *pFinishMenu = GetEntityRoot()->GetEntityByName(pEntClicked->GetParent()->GetParent()->GetVar("finishMenuName")->GetString()); Entity *pFinishMenu = GetEntityRoot()->GetEntityByName(pEntClicked->GetParent()->GetParent()->GetVar("finishMenuName")->GetString());
assert(pFinishMenu); assert(pFinishMenu);
if (pFinishMenu) if (pFinishMenu)
{ {
if (pEntClicked->GetParent()->GetParent()->GetVar("requireMoveMessages")->GetUINT32() == 1) if (pEntClicked->GetParent()->GetParent()->GetVar("requireMoveMessages")->GetUINT32() == 1)
{ {
AddFocusIfNeeded(pFinishMenu, true, 0); AddFocusIfNeeded(pFinishMenu, true, 0);
} else } else
{ {
pFinishMenu->AddComponent(new FocusInputComponent); pFinishMenu->AddComponent(new FocusInputComponent);
} }
} }
return pFinishMenu; return pFinishMenu;
} }
void ReloadMainMenu(VariantList *pVList); void ReloadMainMenu(VariantList *pVList);
//general purpose pop up menu, I've hardcoded various behaviors here, it knows what to do based on the button name //general purpose pop up menu, I've hardcoded various behaviors here, it knows what to do based on the button name
void PopUpMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from void PopUpMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
{ {
Entity *pEntClicked = pVList->m_variant[1].GetEntity(); Entity *pEntClicked = pVList->m_variant[1].GetEntity();
LogMsg("Clicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str()); LogMsg("Clicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str());
FadeOutEntity(pEntClicked->GetParent()->GetParent(), true, 300); FadeOutEntity(pEntClicked->GetParent()->GetParent(), true, 300);
GetMessageManager()->CallEntityFunction(pEntClicked->GetParent()->GetParent(), 500, "OnDelete", NULL); GetMessageManager()->CallEntityFunction(pEntClicked->GetParent()->GetParent(), 500, "OnDelete", NULL);
DisableAllButtonsEntity(pEntClicked->GetParent()->GetParent()); DisableAllButtonsEntity(pEntClicked->GetParent()->GetParent());
Entity *pDarken = GetEntityRoot()->GetEntityByName("pop_up_darken"); Entity *pDarken = GetEntityRoot()->GetEntityByName("pop_up_darken");
FadeScreen(pDarken, 0, 0, 400, true); FadeScreen(pDarken, 0, 0, 400, true);
KillEntity(pDarken, 400); KillEntity(pDarken, 400);
pDarken->SetName(""); pDarken->SetName("");
//set the game pause state back to whatever it was originally //set the game pause state back to whatever it was originally
GetApp()->SetGameTickPause(pEntClicked->GetParent()->GetParent()->GetVar("gamePaused")->GetUINT32() != 0); GetApp()->SetGameTickPause(pEntClicked->GetParent()->GetParent()->GetVar("gamePaused")->GetUINT32() != 0);
if (pEntClicked->GetName() == "url") if (pEntClicked->GetName() == "url")
{ {
LogMsg("Launch url: %s", pEntClicked->GetVar("url")->GetString().c_str()); LogMsg("Launch url: %s", pEntClicked->GetVar("url")->GetString().c_str());
LaunchURL(pEntClicked->GetVar("url")->GetString()); LaunchURL(pEntClicked->GetVar("url")->GetString());
Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked); Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked);
} else if (pEntClicked->GetName() == "url_update") } else if (pEntClicked->GetName() == "url_update")
{ {
LogMsg("Launch url: %s", pEntClicked->GetVar("url")->GetString().c_str()); LogMsg("Launch url: %s", pEntClicked->GetVar("url")->GetString().c_str());
LaunchURL(pEntClicked->GetVar("url")->GetString()); LaunchURL(pEntClicked->GetVar("url")->GetString());
Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked); Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked);
//kill current menu //kill current menu
//GetMessageManager()->CallEntityFunction(pFinishMenu, 200, "OnDelete", NULL); //GetMessageManager()->CallEntityFunction(pFinishMenu, 200, "OnDelete", NULL);
PopUpCreate(pFinishMenu, "Please close the game and install the new version!", "", "cancel", "", "", "", true); PopUpCreate(pFinishMenu, "Please close the game and install the new version!", "", "cancel", "", "", "", true);
} }
else else
/* /*
if (pEntClicked->GetName() == "music_disable") if (pEntClicked->GetName() == "music_disable")
{ {
//add control back //add control back
Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked); Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked);
GetApp()->GetShared()->GetVar("musicDisabled")->Set(uint32(1)); GetApp()->GetShared()->GetVar("musicDisabled")->Set(uint32(1));
GetAudioManager()->SetMusicEnabled(false); GetAudioManager()->SetMusicEnabled(false);
string msg = "Music disabled. You can re-enable it from the `wOptions`` menu later."; string msg = "Music disabled. You can re-enable it from the `wOptions`` menu later.";
PopUpCreate(pFinishMenu, msg, "", "cancel", "Continue", "", "", true); PopUpCreate(pFinishMenu, msg, "", "cancel", "Continue", "", "", true);
GetAudioManager()->Play(GetApp()->GetMainMenuMusic(), true, true); //because music is disabled this won't play, but it will remember this if GetAudioManager()->Play(GetApp()->GetMainMenuMusic(), true, true); //because music is disabled this won't play, but it will remember this if
//we enable music again so we still want it //we enable music again so we still want it
} else } else
if (pEntClicked->GetName() == "music_on") if (pEntClicked->GetName() == "music_on")
{ {
//add control back //add control back
Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked); Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked);
GetAudioManager()->Play(GetApp()->GetMainMenuMusic(), true, true); GetAudioManager()->Play(GetApp()->GetMainMenuMusic(), true, true);
} else } else
if (pEntClicked->GetName() == "quit_game") if (pEntClicked->GetName() == "quit_game")
{ {
Entity *pGameMenu = GetEntityRoot()->GetEntityByName("GameMenu"); Entity *pGameMenu = GetEntityRoot()->GetEntityByName("GameMenu");
//GetApp()->SetGameType(GAME_TYPE_NONE); //GetApp()->SetGameType(GAME_TYPE_NONE);
//slide it off the screen and then kill the whole menu tree //slide it off the screen and then kill the whole menu tree
SlideScreen(pGameMenu, false, 500, 10); SlideScreen(pGameMenu, false, 500, 10);
GetMessageManager()->CallEntityFunction(pGameMenu, 900, "OnDelete", NULL); GetMessageManager()->CallEntityFunction(pGameMenu, 900, "OnDelete", NULL);
//SummaryMenuCreate(pGameMenu->GetParent()); //SummaryMenuCreate(pGameMenu->GetParent());
GetBaseApp()->SetGameTickPause(false); GetBaseApp()->SetGameTickPause(false);
} else } else
*/ */
if (pEntClicked->GetName() == "cancel") if (pEntClicked->GetName() == "cancel")
{ {
//add control back //add control back
Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked); Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked);
}if (pEntClicked->GetName() == "cancel_update") }if (pEntClicked->GetName() == "cancel_update")
{ {
//add control back //add control back
Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked); Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked);
//kill current menu //kill current menu
GetMessageManager()->CallEntityFunction(pFinishMenu, 100, "OnDelete", NULL); GetMessageManager()->CallEntityFunction(pFinishMenu, 100, "OnDelete", NULL);
VariantList vList(pFinishMenu->GetParent()); VariantList vList(pFinishMenu->GetParent());
GetMessageManager()->CallStaticFunction(ReloadMainMenu, 200, &vList, TIMER_SYSTEM); GetMessageManager()->CallStaticFunction(ReloadMainMenu, 200, &vList, TIMER_SYSTEM);
} }
else else
if (pEntClicked->GetName() == "reset") if (pEntClicked->GetName() == "reset")
{ {
//add control back //add control back
Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked); Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked);
GetAudioManager()->Play("audio/tip_start.wav"); GetAudioManager()->Play("audio/tip_start.wav");
//GetHighScoreManager()->ResetLocalScores(); //GetHighScoreManager()->ResetLocalScores();
//belay that order, show another pop up... //belay that order, show another pop up...
PopUpCreate(pFinishMenu, "Local high scores have been reset.", "", "cancel", "Continue", "", "", true); PopUpCreate(pFinishMenu, "Local high scores have been reset.", "", "cancel", "Continue", "", "", true);
} else } else
{ {
//unhandled //unhandled
Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked); Entity *pFinishMenu = PopUpRestoreFocusToOriginalMenu(pEntClicked);
//call this function on the original guy, just in case they want to do something with it //call this function on the original guy, just in case they want to do something with it
VariantList vList(pFinishMenu, pEntClicked->GetName()); VariantList vList(pFinishMenu, pEntClicked->GetName());
pFinishMenu->GetFunction(pEntClicked->GetName())->sig_function(&vList); pFinishMenu->GetFunction(pEntClicked->GetName())->sig_function(&vList);
} }
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }
void PopUpCreate(Entity *pEnt, string msg, string url, string button1Action, string button1Label, string button2Action, string button2Label, void PopUpCreate(Entity *pEnt, string msg, string url, string button1Action, string button1Label, string button2Action, string button2Label,
bool bRequireMoveMessages, string button3Action, string button3Label) bool bRequireMoveMessages, string button3Action, string button3Label)
{ {
pEnt->RemoveComponentByName("FocusInput"); pEnt->RemoveComponentByName("FocusInput");
bool bGamePaused = GetBaseApp()->GetGameTickPause(); bool bGamePaused = GetBaseApp()->GetGameTickPause();
GetBaseApp()->SetGameTickPause(true); GetBaseApp()->SetGameTickPause(true);
// GetMessageManager()->RemoveComponentByName(pEnt, 201, "FocusInput"); //hack that works around a problem of pending FocusInput messages coming in // GetMessageManager()->RemoveComponentByName(pEnt, 201, "FocusInput"); //hack that works around a problem of pending FocusInput messages coming in
//remember where we should give focus to later //remember where we should give focus to later
string parentName = pEnt->GetName(); string parentName = pEnt->GetName();
assert(!parentName.empty()); assert(!parentName.empty());
//let's build our own menu right on the GUI branch of the tree //let's build our own menu right on the GUI branch of the tree
pEnt = GetEntityRoot()->GetEntityByName("GUI"); pEnt = GetEntityRoot()->GetEntityByName("GUI");
Entity *pDarken = pEnt->AddEntity(new Entity("pop_up_darken")); Entity *pDarken = pEnt->AddEntity(new Entity("pop_up_darken"));
pDarken->AddComponent(new FocusRenderComponent); pDarken->AddComponent(new FocusRenderComponent);
pDarken->AddComponent(new FocusUpdateComponent); pDarken->AddComponent(new FocusUpdateComponent);
FadeScreen(pDarken, 0, 0.7, 400, false); //fade the whole GUI FadeScreen(pDarken, 0, 0.7, 400, false); //fade the whole GUI
//add our prompt //add our prompt
Entity *pBG = CreateOverlayEntity(pEnt, "pop_up", ReplaceWithLargeInFileName("interface/iphone/pop_up.rttex"), 0,0); Entity *pBG = CreateOverlayEntity(pEnt, "pop_up", ReplaceWithLargeInFileName("interface/iphone/pop_up.rttex"), 0,0);
//Ok, at this point we can check the image dimensions and center it based on the bitmap size itself //Ok, at this point we can check the image dimensions and center it based on the bitmap size itself
pBG->GetVar("pos2d")->Set( (GetScreenSize()/2) - pBG->GetVar("size2d")->GetVector2()/2); pBG->GetVar("pos2d")->Set( (GetScreenSize()/2) - pBG->GetVar("size2d")->GetVector2()/2);
// pBG->AddComponent(new FocusInputComponent); // pBG->AddComponent(new FocusInputComponent);
pBG->GetVar("finishMenuName")->Set(parentName); pBG->GetVar("finishMenuName")->Set(parentName);
if (bRequireMoveMessages) if (bRequireMoveMessages)
{ {
pBG->GetVar("requireMoveMessages")->Set(uint32(1)); pBG->GetVar("requireMoveMessages")->Set(uint32(1));
} }
AddFocusIfNeeded(pBG); AddFocusIfNeeded(pBG);
CL_Vec2f vTextArea = pBG->GetVar("size2d")->GetVector2(); CL_Vec2f vTextArea = pBG->GetVar("size2d")->GetVector2();
float padding = 30; float padding = 30;
vTextArea.x -= iPhoneMapX2X(padding*2); vTextArea.x -= iPhoneMapX2X(padding*2);
//add our msg and word wrap it //add our msg and word wrap it
Entity *pText = CreateTextBoxEntity(pBG, "pop_up_text", (pBG->GetVar("size2d")->GetVector2()/2)+CL_Vec2f(0, iPhoneMapY2X(-17)), vTextArea, msg); Entity *pText = CreateTextBoxEntity(pBG, "pop_up_text", (pBG->GetVar("size2d")->GetVector2()/2)+CL_Vec2f(0, iPhoneMapY2X(-17)), vTextArea, msg);
SetAlignmentEntity(pText, ALIGNMENT_CENTER); SetAlignmentEntity(pText, ALIGNMENT_CENTER);
float textHeight = pText->GetVar("size2d")->GetVector2().y; float textHeight = pText->GetVar("size2d")->GetVector2().y;
FadeInEntity(pBG, true, 300); FadeInEntity(pBG, true, 300);
//pText->GetVar("color")->Set(MAKE_RGBA(203,177,137,255)); //pText->GetVar("color")->Set(MAKE_RGBA(203,177,137,255));
pBG->GetVar("gamePaused")->Set(uint32(bGamePaused != 0)); //remember this for later pBG->GetVar("gamePaused")->Set(uint32(bGamePaused != 0)); //remember this for later
Entity *pButton = NULL; Entity *pButton = NULL;
CL_Vec2f vButtonSize; CL_Vec2f vButtonSize;
Entity *pLabel; Entity *pLabel;
Entity *pButton1, *pButton2; Entity *pButton1, *pButton2;
float buttonHeight = iPhoneMapY2X(120); float buttonHeight = iPhoneMapY2X(120);
if (textHeight > iPhoneMapY2X(50)) if (textHeight > iPhoneMapY2X(50))
{ {
//well, we need more space for this much text. Move the buttons down a bit. //well, we need more space for this much text. Move the buttons down a bit.
buttonHeight = iPhoneMapY2X(135); buttonHeight = iPhoneMapY2X(135);
} }
//add the buttons //add the buttons
pButton = CreateOverlayEntity(pBG, "button1", ReplaceWithLargeInFileName("interface/iphone/pop_up_button.rttex"), iPhoneMapX2X(21), buttonHeight); pButton = CreateOverlayEntity(pBG, "button1", ReplaceWithLargeInFileName("interface/iphone/pop_up_button.rttex"), iPhoneMapX2X(21), buttonHeight);
pButton1 = pButton; pButton1 = pButton;
vButtonSize = pButton->GetVar("size2d")->GetVector2(); vButtonSize = pButton->GetVar("size2d")->GetVector2();
//add the text label //add the text label
pLabel = CreateTextButtonEntity(pButton, button1Action, vButtonSize.x/2, vButtonSize.y/2, "`w"+button1Label, false); pLabel = CreateTextButtonEntity(pButton, button1Action, vButtonSize.x/2, vButtonSize.y/2, "`w"+button1Label, false);
pLabel->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER)); pLabel->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
pLabel->GetFunction("OnButtonSelected")->sig_function.connect(&PopUpMenuOnSelect); pLabel->GetFunction("OnButtonSelected")->sig_function.connect(&PopUpMenuOnSelect);
pLabel->GetVar("url")->Set(url); //just in case we want to know this later, store it in the button itself pLabel->GetVar("url")->Set(url); //just in case we want to know this later, store it in the button itself
FadeInEntity(pButton, true, 300, 250); FadeInEntity(pButton, true, 300, 250);
if (button2Label.empty()) if (button2Label.empty())
{ {
//we only have one button? Fine, center it. //we only have one button? Fine, center it.
pButton->GetVar("pos2d")->Set(iPhoneMapX(88), buttonHeight); pButton->GetVar("pos2d")->Set(iPhoneMapX(88), buttonHeight);
} else } else
{ {
pButton = CreateOverlayEntity(pBG, "button2", ReplaceWithLargeInFileName("interface/iphone/pop_up_button.rttex"), iPhoneMapY2X(180), buttonHeight); pButton = CreateOverlayEntity(pBG, "button2", ReplaceWithLargeInFileName("interface/iphone/pop_up_button.rttex"), iPhoneMapY2X(180), buttonHeight);
pButton2 = pButton; pButton2 = pButton;
vButtonSize = pButton->GetVar("size2d")->GetVector2(); vButtonSize = pButton->GetVar("size2d")->GetVector2();
//add the text label //add the text label
pLabel = CreateTextButtonEntity(pButton, button2Action, vButtonSize.x/2, vButtonSize.y/2, "`w"+button2Label, false); pLabel = CreateTextButtonEntity(pButton, button2Action, vButtonSize.x/2, vButtonSize.y/2, "`w"+button2Label, false);
pLabel->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER)); pLabel->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
pLabel->GetFunction("OnButtonSelected")->sig_function.connect(&PopUpMenuOnSelect); pLabel->GetFunction("OnButtonSelected")->sig_function.connect(&PopUpMenuOnSelect);
pLabel->GetVar("url")->Set(url); //just in case we want to know this later, store it in the button itself pLabel->GetVar("url")->Set(url); //just in case we want to know this later, store it in the button itself
FadeInEntity(pButton, true, 300, 350); FadeInEntity(pButton, true, 300, 350);
if (button3Label.empty()) if (button3Label.empty())
{ {
//we only have two buttons? fine. Done then //we only have two buttons? fine. Done then
} else } else
{ {
pButton1->GetVar("pos2d")->Set(iPhoneMapX2X(20), buttonHeight); pButton1->GetVar("pos2d")->Set(iPhoneMapX2X(20), buttonHeight);
pButton2->GetVar("pos2d")->Set(iPhoneMapX2X(180), buttonHeight); pButton2->GetVar("pos2d")->Set(iPhoneMapX2X(180), buttonHeight);
//move stuff around and add a third button //move stuff around and add a third button
pButton = CreateOverlayEntity(pBG, "button2", ReplaceWithLargeInFileName("interface/iphone/pop_up_button.rttex"), iPhoneMapX2X(100), buttonHeight); pButton = CreateOverlayEntity(pBG, "button2", ReplaceWithLargeInFileName("interface/iphone/pop_up_button.rttex"), iPhoneMapX2X(100), buttonHeight);
vButtonSize = pButton->GetVar("size2d")->GetVector2(); vButtonSize = pButton->GetVar("size2d")->GetVector2();
//add the text label //add the text label
pLabel = CreateTextButtonEntity(pButton, button3Action, vButtonSize.x/2, vButtonSize.y/2, "`w"+button3Label, false); pLabel = CreateTextButtonEntity(pButton, button3Action, vButtonSize.x/2, vButtonSize.y/2, "`w"+button3Label, false);
pLabel->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER)); pLabel->GetVar("alignment")->Set(uint32(ALIGNMENT_CENTER));
pLabel->GetFunction("OnButtonSelected")->sig_function.connect(&PopUpMenuOnSelect); pLabel->GetFunction("OnButtonSelected")->sig_function.connect(&PopUpMenuOnSelect);
pLabel->GetVar("url")->Set(url); //just in case we want to know this later, store it in the button itself pLabel->GetVar("url")->Set(url); //just in case we want to know this later, store it in the button itself
FadeInEntity(pButton, true, 300, 450); FadeInEntity(pButton, true, 300, 450);
} }
} }
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }

View file

@ -11,7 +11,7 @@ void QuickTipMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
GetAudioManager()->Play("audio/tip_end.wav"); GetAudioManager()->Play("audio/tip_end.wav");
LogMsg("Clicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str()); LogMsg("Clicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str());
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
Entity *pDarken = GetEntityRoot()->GetEntityByName("pop_up_darken"); Entity *pDarken = GetEntityRoot()->GetEntityByName("pop_up_darken");
FadeScreen(pDarken, 0, 0, 400, true); FadeScreen(pDarken, 0, 0, 400, true);
KillEntity(pDarken, 400); KillEntity(pDarken, 400);
@ -114,7 +114,7 @@ Entity * CreateQuickTip(Entity *pParentEnt, string tipFileName, bool bRequireMov
//pButtonEntity = CreateOverlayButtonEntity(pBG, "continue", "interface/quicktips/tip_continue.rttex", 178, 184); //pButtonEntity = CreateOverlayButtonEntity(pBG, "continue", "interface/quicktips/tip_continue.rttex", 178, 184);
pButtonEntity->GetFunction("OnButtonSelected")->sig_function.connect(&QuickTipMenuOnSelect); pButtonEntity->GetFunction("OnButtonSelected")->sig_function.connect(&QuickTipMenuOnSelect);
SlideScreen(pBG, true); SlideScreen(pBG, true);
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
//FadeInEntity(pBG, true, 300); //FadeInEntity(pBG, true, 300);
GetAudioManager()->Play("audio/tip_start.wav"); GetAudioManager()->Play("audio/tip_start.wav");

View file

@ -30,7 +30,7 @@ void ReadTextMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
return; return;
} }
GetEntityRoot()->PrintTreeAsText(); //useful for debugging //GetEntityRoot()->PrintTreeAsText(); //useful for debugging
} }

View file

@ -20,6 +20,8 @@ const float SAVE_FORMAT_VERSION = 1.9f;
const int C_DINK_FADE_TIME_MS = 300; const int C_DINK_FADE_TIME_MS = 300;
const float G_TRANSITION_SCALE_TRICK = 1.01f; const float G_TRANSITION_SCALE_TRICK = 1.01f;
bool g_forceRebuildBackground = false;
float g_dinkFadeAlpha = 0; float g_dinkFadeAlpha = 0;
DinkGlobals g_dglo; DinkGlobals g_dglo;
@ -528,11 +530,15 @@ byte get_hard(int h,int x1, int y1)
} }
if (x1 < 0 || y1 < 0 || x1 > 599 || y1 > 399) return(0); if (x1 < 0 || y1 < 0 || x1 > 599 || y1 > 399) return(0);
value = g_dglos.g_hitmap.x[x1].y[y1]; value = g_dglos.g_hitmap.x[x1].y[y1];
//if (GetApp()->GetGhostMode() && value != 100) return 0; //cheat enabled
return(value); return(value);
} }
byte get_hard_play(int h,int x1, int y1) byte get_hard_play(int h,int x1, int y1)
{ {
int value; int value;
x1 -= 20; x1 -= 20;
@ -557,6 +563,9 @@ byte get_hard_play(int h,int x1, int y1)
value = 0; value = 0;
} }
} }
//if (GetApp()->GetGhostMode() && value != 100) return 0; //cheat enabled
return(value); return(value);
} }
@ -761,7 +770,12 @@ bool LoadTileScreenIfNeeded(int h, bool &bRequireRebuild)
if (h < 10) fName += "0"; if (h < 10) fName += "0";
fName += toString(h)+".bmp"; fName += toString(h)+".bmp";
if (g_dglos.g_playerInfo.tile[h].file[0] != 0)
{
//LogMsg("We should load %s", g_dglos.g_playerInfo.tile[h].file);
fName = ToLowerCaseString(g_dglos.g_playerInfo.tile[h].file);
}
if (g_tileScreens[h]) if (g_tileScreens[h])
{ {
@ -4823,7 +4837,7 @@ void check_midi(void)
bool StopMidi() bool StopMidi()
{ {
g_dglo.m_lastMusicPath = ""; g_dglo.m_lastMusicPath = "";
LogMsg("Stopping midi"); //LogMsg("Stopping midi");
GetAudioManager()->StopMusic(); GetAudioManager()->StopMusic();
// Yahoo! // Yahoo!
return true; return true;
@ -6112,6 +6126,12 @@ void BuildScreenBackground( bool bFullRebuild )
int pa, cool; int pa, cool;
*pvision = 0; *pvision = 0;
if (g_forceRebuildBackground)
{
bFullRebuild = true;
g_forceRebuildBackground = false;
}
if (bFullRebuild) if (bFullRebuild)
{ {
#ifdef _DEBUG #ifdef _DEBUG
@ -9528,9 +9548,17 @@ LogMsg("%d scripts used", g_dglos.g_returnint);
h = &h[strlen(ev[1])]; h = &h[strlen(ev[1])];
int32 p[20] = {2,1,0,0,0,0,0,0,0,0}; int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
if (get_parms(ev[1], script, h, p)) if (get_parms(ev[1], script, h, p))
{ {
assert(!"Unsupported"); string fName = ToLowerCaseString(slist[0]);
LogMsg("Command load_tile unsupported"); int tileIndex = g_nlist[1];
//force a reload of this tile screen (Dink loads all graphics "on demand")
SAFE_DELETE(g_tileScreens[tileIndex]); //logically
//remember this change
strncpy(g_dglos.g_playerInfo.tile[tileIndex].file, fName.c_str(), 50); //this 50 is hardcoded in the player data
g_forceRebuildBackground = true;
//BuildScreenBackground(true); //trigger full rebuild, this could be optimized by setting a flag and only doing it once...
} }
strcpy(pLineIn, h); strcpy(pLineIn, h);
@ -12086,7 +12114,9 @@ int check_if_move_is_legal(int u)
if (u == 1) if (in_this_base(g_sprite[u].seq, g_dglos.mDinkBasePush)) return(0); if (u == 1) if (in_this_base(g_sprite[u].seq, g_dglos.mDinkBasePush)) return(0);
if (u == 1) if (!no_cheat) if (debug_mode) return(0); if (u == 1) if (!no_cheat) if (debug_mode) return(0);
int hardness = 0;
int hardness = 0;
if (g_sprite[u].moveman > 0) if (g_sprite[u].moveman > 0)
{ {
for (int i=1; i <= g_sprite[u].moveman; i++) for (int i=1; i <= g_sprite[u].moveman; i++)
@ -12098,30 +12128,41 @@ int check_if_move_is_legal(int u)
// redink1 changed so flying works properly // redink1 changed so flying works properly
return(0); return(0);
} }
if (u == 1)
{
//it's dink, should we cheat and walk through stuff?
if (GetApp()->GetGhostMode()) return 0;
}
if (hardness > 0) if (hardness > 0)
{ {
g_sprite[u].x = g_sprite[u].lpx[i-1];
g_sprite[u].y = g_sprite[u].lpy[i-1];
g_sprite[u].moveman = 0;
if (g_dglos.g_pushingEnabled)
if (u == 1) if (hardness != 2) if (g_dglos.g_playerInfo.push_active == false) g_sprite[u].x = g_sprite[u].lpx[i - 1];
{ g_sprite[u].y = g_sprite[u].lpy[i - 1];
if ( (g_sprite[u].dir == 2) | (g_sprite[u].dir == 4) | (g_sprite[u].dir == 6) | (g_sprite[u].dir == 8) ) g_sprite[u].moveman = 0;
{
//he (dink) is definatly pushing on something
g_dglos.g_playerInfo.push_active = true;
g_dglos.g_playerInfo.push_dir = g_sprite[u].dir;
g_dglos.g_playerInfo.push_timer = g_dglos.g_dinkTick;
} if (g_dglos.g_pushingEnabled)
} else if (u == 1) if (hardness != 2) if (g_dglos.g_playerInfo.push_active == false)
{ {
if (g_dglos.g_playerInfo.push_dir != g_sprite[1].dir) g_dglos.g_playerInfo.push_active = false; if ((g_sprite[u].dir == 2) | (g_sprite[u].dir == 4) | (g_sprite[u].dir == 6) | (g_sprite[u].dir == 8))
} {
return(hardness); //he (dink) is definatly pushing on something
} g_dglos.g_playerInfo.push_active = true;
g_dglos.g_playerInfo.push_dir = g_sprite[u].dir;
g_dglos.g_playerInfo.push_timer = g_dglos.g_dinkTick;
}
}
else
{
if (g_dglos.g_playerInfo.push_dir != g_sprite[1].dir) g_dglos.g_playerInfo.push_active = false;
}
return(hardness);
}
} }
} }
@ -12476,13 +12517,16 @@ void BlitSecondTransitionScreen()
void did_player_cross_screen(bool bCheckWithoutMoving, int playerID) void did_player_cross_screen(bool bCheckWithoutMoving, int playerID)
{ {
bool move_gonna = false; bool move_gonna = false;
bool bNotScreenLocked = (g_dglos.screenlock == 0);
if (GetApp()->GetGhostMode()) bNotScreenLocked = true;
if (g_dglos.walk_off_screen == 1) return; if (g_dglos.walk_off_screen == 1) return;
//DO MATH TO SEE IF THEY HAVE CROSSED THE SCREEN, IF SO LOAD NEW ONE //DO MATH TO SEE IF THEY HAVE CROSSED THE SCREEN, IF SO LOAD NEW ONE
if ((g_sprite[playerID].x) < g_gameAreaLeftOffset) if ((g_sprite[playerID].x) < g_gameAreaLeftOffset)
{ {
if ((g_MapInfo.loc[*pmap-1] > 0) && (g_dglos.screenlock == 0) ) if ((g_MapInfo.loc[*pmap-1] > 0) && bNotScreenLocked)
{ {
//move one map to the left //move one map to the left
if (bCheckWithoutMoving) if (bCheckWithoutMoving)
@ -12508,7 +12552,7 @@ bool move_gonna = false;
if ((g_sprite[playerID].x) > 619) if ((g_sprite[playerID].x) > 619)
{ {
if ((g_MapInfo.loc[*pmap+1] > 0) && (g_dglos.screenlock == 0) ) if ((g_MapInfo.loc[*pmap+1] > 0) && bNotScreenLocked)
{ {
//move one map to the right //move one map to the right
if (bCheckWithoutMoving) if (bCheckWithoutMoving)
@ -12535,7 +12579,7 @@ bool move_gonna = false;
if (g_sprite[playerID].y < 0) if (g_sprite[playerID].y < 0)
{ {
if ((g_MapInfo.loc[*pmap-32] > 0) && (g_dglos.screenlock == 0) ) if ((g_MapInfo.loc[*pmap-32] > 0) && bNotScreenLocked)
{ {
//move one map up //move one map up
if (bCheckWithoutMoving) if (bCheckWithoutMoving)
@ -12562,7 +12606,7 @@ bool move_gonna = false;
if ( (g_sprite[playerID].y > 399 ) ) if ( (g_sprite[playerID].y > 399 ) )
{ {
if ( (g_MapInfo.loc[*pmap+32] > 0) && (g_dglos.screenlock == 0) ) if ( (g_MapInfo.loc[*pmap+32] > 0) && bNotScreenLocked)
{ {
//move one map down //move one map down
if (bCheckWithoutMoving) if (bCheckWithoutMoving)
@ -15899,16 +15943,6 @@ LastWindowsTimer = GetTickCount();
if (g_dglos.screenlock == 1) if (g_dglos.screenlock == 1)
{ {
#ifdef _DEBUG
/*
if (debug_mode)
{
//CHEAT - ignore screenlocks
g_dglos.screenlock = 0;
}
*/
#endif
drawscreenlock(); drawscreenlock();
} }

View file

@ -386,7 +386,7 @@
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_RUNS_IN_BACKGROUND;RT_IPV6;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_RUNS_IN_BACKGROUND_DISABLED;RT_IPV6;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild> <MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -431,7 +431,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\dxsdk\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\dxsdk\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_IPV6;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_IPV6;RT_RUNS_IN_BACKGROUNDD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>