* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better * Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks * (DinkC) Added support for Dan's load_tile() command * Some junk removed from the debug log git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
parent
e0717ae8d1
commit
ba5fb5abbf
18 changed files with 665 additions and 603 deletions
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@ -80,3 +80,9 @@ www.rtsoft.com
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* Added redink1's "soft shadow improvement" patch
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* (proton) Fixed issue with blitting alpha things to the background, fixed the soft shadows for things rendered into the background
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------ Change log for 1.7.2 ----------
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* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
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* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
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* Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks
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* (DinkC) Added support for Dan's load_tile() command
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@ -172,7 +172,7 @@ App::App()
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{
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http://www.rtsoft.com
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m_bGhostMode = false;
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#ifdef ANDROID_NDK
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SetPreferSDCardForStorage(true);
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#endif
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@ -180,8 +180,8 @@ App::App()
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m_bDidPostInit = false;
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m_bHasDMODSupport = true;
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//for mobiles
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m_version = 1.71f;
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m_versionString = "V1.7.1";
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m_version = 1.72f;
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m_versionString = "V1.7.2";
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m_build = 1;
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m_bCheatsEnabled = false;
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@ -83,6 +83,8 @@ public:
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void RemoveAndroidKeyboardKeys();
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void AddIcadeProvider();
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bool GetForceAspectRatio();
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bool GetGhostMode() {return m_bGhostMode;}
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void SetGhostMode(bool bNew) { m_bGhostMode = bNew; }
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private:
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@ -93,6 +95,7 @@ private:
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int m_special;
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bool m_bUsingTouchScreen;
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bool m_bForceAspectRatio;
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bool m_bGhostMode; //lets dink walk anywhere and ignore screenlocks
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void SaveAllData();
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void OnPreEnterBackground(VariantList *pVList);
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@ -139,7 +139,7 @@ void AboutMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
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}
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*/
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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void AddBlurb(Entity* pParent, float x, float y, string fileName, string msg)
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@ -74,7 +74,7 @@ void BrowseMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity s
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}
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*/
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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@ -44,7 +44,7 @@ void DMODInstallMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=ent
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for Loading
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//GetEntityRoot()->PrintTreeAsText(); //useful for Loading
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}
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void DMODInstallUpdateStatus(Entity *pMenu, string msg)
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@ -156,7 +156,7 @@ void DMODMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sen
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}
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*/
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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CL_Vec2f GetDMODBarIconOffset()
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@ -3,6 +3,7 @@
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#include "Entity/EntityUtils.h"
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#include "dink/dink.h"
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#include "LogMenu.h"
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#include "GameMenu.h"
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void DebugMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
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{
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@ -80,11 +81,26 @@ void DebugMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
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DinkModGold(100);
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}
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if (pEntClicked->GetName() == "ghost_walk")
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{
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GetApp()->SetGhostMode(!GetApp()->GetGhostMode());
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if (GetApp()->GetGhostMode())
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{
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ShowQuickMessage("Ghost walk enabled - can walk through hardness and screenlocks");
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}
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else
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{
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ShowQuickMessage("Ghost walk disabled");
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}
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}
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if (pEntClicked->GetName() == "empty_cache")
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{
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DinkUnloadGraphicsCache();
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LogMsg("Cache emptied");
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}
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if (pEntClicked->GetName() == "AddBow")
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{
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//slide it off the screen and then kill the whole menu tree
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@ -92,7 +108,7 @@ void DebugMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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@ -118,6 +134,9 @@ if (GetApp()->GetCheatsEnabled())
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pButtonEntity = CreateTextButtonEntity(pBG, "empty_cache", x, y, "Empty graphic cache"); y += ySpacer;
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pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
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pButtonEntity = CreateTextButtonEntity(pBG, "ghost_walk", x, y, "Ghost walk toggle"); y += ySpacer;
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pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
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}
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pButtonEntity = CreateTextButtonEntity(pBG, "log", x, y, "View log"); y += ySpacer;
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pButtonEntity->GetShared()->GetFunction("OnButtonSelected")->sig_function.connect(&DebugMenuOnSelect);
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@ -163,7 +163,7 @@ void GameOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent fr
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return;
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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void GameOnStopSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent from
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@ -203,7 +203,7 @@ void GameOnStopSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sen
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return;
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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@ -42,7 +42,7 @@ void LoadMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sen
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}
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for Loading
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//GetEntityRoot()->PrintTreeAsText(); //useful for Loading
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}
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void SetupLoadButton(Entity *pParent, int x, float *pY, int gameID)
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@ -27,7 +27,7 @@ void LogMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity sent
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LogEnd(pMenu);
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for Log
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//GetEntityRoot()->PrintTreeAsText(); //useful for Log
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}
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@ -279,7 +279,7 @@ void OptionsMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
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return;
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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@ -479,7 +479,7 @@ void OptionsMenuAddScrollContent(Entity *pParent)
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//fps limit
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pEnt = CreateTextLabelEntity(pBG, "", startX, y, "FPS lock:");
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pEnt = CreateTextLabelEntity(pBG, "", startX, y, "Lock to 30 FPS:");
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SetupTextEntity(pEnt,fontID);
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offsetX = iPhoneMapX(columnX);
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pEnt = CreateTextButtonEntity(pBG, "fps_limit_0", offsetX, y, "On", false);
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@ -232,7 +232,7 @@ void PauseMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for Pause
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//GetEntityRoot()->PrintTreeAsText(); //useful for Pause
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}
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@ -138,7 +138,7 @@ void PopUpMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity se
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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void PopUpCreate(Entity *pEnt, string msg, string url, string button1Action, string button1Label, string button2Action, string button2Label,
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@ -247,5 +247,5 @@ void PopUpCreate(Entity *pEnt, string msg, string url, string button1Action, str
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}
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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@ -11,7 +11,7 @@ void QuickTipMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
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GetAudioManager()->Play("audio/tip_end.wav");
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LogMsg("Clicked %s entity at %s", pEntClicked->GetName().c_str(),pVList->m_variant[1].Print().c_str());
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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Entity *pDarken = GetEntityRoot()->GetEntityByName("pop_up_darken");
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FadeScreen(pDarken, 0, 0, 400, true);
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KillEntity(pDarken, 400);
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@ -114,7 +114,7 @@ Entity * CreateQuickTip(Entity *pParentEnt, string tipFileName, bool bRequireMov
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//pButtonEntity = CreateOverlayButtonEntity(pBG, "continue", "interface/quicktips/tip_continue.rttex", 178, 184);
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pButtonEntity->GetFunction("OnButtonSelected")->sig_function.connect(&QuickTipMenuOnSelect);
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SlideScreen(pBG, true);
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//FadeInEntity(pBG, true, 300);
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GetAudioManager()->Play("audio/tip_start.wav");
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@ -30,7 +30,7 @@ void ReadTextMenuOnSelect(VariantList *pVList) //0=vec2 point of click, 1=entity
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return;
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}
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GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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//GetEntityRoot()->PrintTreeAsText(); //useful for debugging
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}
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@ -20,6 +20,8 @@ const float SAVE_FORMAT_VERSION = 1.9f;
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const int C_DINK_FADE_TIME_MS = 300;
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const float G_TRANSITION_SCALE_TRICK = 1.01f;
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bool g_forceRebuildBackground = false;
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float g_dinkFadeAlpha = 0;
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DinkGlobals g_dglo;
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@ -528,11 +530,15 @@ byte get_hard(int h,int x1, int y1)
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}
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if (x1 < 0 || y1 < 0 || x1 > 599 || y1 > 399) return(0);
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value = g_dglos.g_hitmap.x[x1].y[y1];
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//if (GetApp()->GetGhostMode() && value != 100) return 0; //cheat enabled
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return(value);
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}
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byte get_hard_play(int h,int x1, int y1)
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{
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int value;
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x1 -= 20;
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@ -557,6 +563,9 @@ byte get_hard_play(int h,int x1, int y1)
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value = 0;
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}
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}
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//if (GetApp()->GetGhostMode() && value != 100) return 0; //cheat enabled
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return(value);
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}
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@ -762,6 +771,11 @@ bool LoadTileScreenIfNeeded(int h, bool &bRequireRebuild)
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fName += toString(h)+".bmp";
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if (g_dglos.g_playerInfo.tile[h].file[0] != 0)
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{
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//LogMsg("We should load %s", g_dglos.g_playerInfo.tile[h].file);
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fName = ToLowerCaseString(g_dglos.g_playerInfo.tile[h].file);
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}
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if (g_tileScreens[h])
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{
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@ -4823,7 +4837,7 @@ void check_midi(void)
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bool StopMidi()
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{
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g_dglo.m_lastMusicPath = "";
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LogMsg("Stopping midi");
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//LogMsg("Stopping midi");
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GetAudioManager()->StopMusic();
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// Yahoo!
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return true;
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@ -6112,6 +6126,12 @@ void BuildScreenBackground( bool bFullRebuild )
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int pa, cool;
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*pvision = 0;
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if (g_forceRebuildBackground)
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{
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bFullRebuild = true;
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g_forceRebuildBackground = false;
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}
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if (bFullRebuild)
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{
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#ifdef _DEBUG
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@ -9529,8 +9549,16 @@ LogMsg("%d scripts used", g_dglos.g_returnint);
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int32 p[20] = {2,1,0,0,0,0,0,0,0,0};
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if (get_parms(ev[1], script, h, p))
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{
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assert(!"Unsupported");
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LogMsg("Command load_tile unsupported");
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string fName = ToLowerCaseString(slist[0]);
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int tileIndex = g_nlist[1];
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//force a reload of this tile screen (Dink loads all graphics "on demand")
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SAFE_DELETE(g_tileScreens[tileIndex]); //logically
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//remember this change
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strncpy(g_dglos.g_playerInfo.tile[tileIndex].file, fName.c_str(), 50); //this 50 is hardcoded in the player data
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g_forceRebuildBackground = true;
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//BuildScreenBackground(true); //trigger full rebuild, this could be optimized by setting a flag and only doing it once...
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}
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strcpy(pLineIn, h);
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@ -12086,6 +12114,8 @@ int check_if_move_is_legal(int u)
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if (u == 1) if (in_this_base(g_sprite[u].seq, g_dglos.mDinkBasePush)) return(0);
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if (u == 1) if (!no_cheat) if (debug_mode) return(0);
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int hardness = 0;
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if (g_sprite[u].moveman > 0)
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{
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@ -12099,8 +12129,16 @@ int check_if_move_is_legal(int u)
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return(0);
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}
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if (u == 1)
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{
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//it's dink, should we cheat and walk through stuff?
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if (GetApp()->GetGhostMode()) return 0;
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}
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if (hardness > 0)
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{
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|
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g_sprite[u].x = g_sprite[u].lpx[i - 1];
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g_sprite[u].y = g_sprite[u].lpy[i - 1];
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g_sprite[u].moveman = 0;
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|
@ -12116,10 +12154,13 @@ int check_if_move_is_legal(int u)
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g_dglos.g_playerInfo.push_timer = g_dglos.g_dinkTick;
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|
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}
|
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} else
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}
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else
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{
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if (g_dglos.g_playerInfo.push_dir != g_sprite[1].dir) g_dglos.g_playerInfo.push_active = false;
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}
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|
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return(hardness);
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||||
}
|
||||
}
|
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|
@ -12478,11 +12519,14 @@ void did_player_cross_screen(bool bCheckWithoutMoving, int playerID)
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{
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||||
bool move_gonna = false;
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|
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bool bNotScreenLocked = (g_dglos.screenlock == 0);
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if (GetApp()->GetGhostMode()) bNotScreenLocked = true;
|
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|
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if (g_dglos.walk_off_screen == 1) return;
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//DO MATH TO SEE IF THEY HAVE CROSSED THE SCREEN, IF SO LOAD NEW ONE
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if ((g_sprite[playerID].x) < g_gameAreaLeftOffset)
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{
|
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if ((g_MapInfo.loc[*pmap-1] > 0) && (g_dglos.screenlock == 0) )
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if ((g_MapInfo.loc[*pmap-1] > 0) && bNotScreenLocked)
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{
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//move one map to the left
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if (bCheckWithoutMoving)
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|
@ -12508,7 +12552,7 @@ bool move_gonna = false;
|
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|
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if ((g_sprite[playerID].x) > 619)
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{
|
||||
if ((g_MapInfo.loc[*pmap+1] > 0) && (g_dglos.screenlock == 0) )
|
||||
if ((g_MapInfo.loc[*pmap+1] > 0) && bNotScreenLocked)
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{
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//move one map to the right
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if (bCheckWithoutMoving)
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|
@ -12535,7 +12579,7 @@ bool move_gonna = false;
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|
||||
if (g_sprite[playerID].y < 0)
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{
|
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if ((g_MapInfo.loc[*pmap-32] > 0) && (g_dglos.screenlock == 0) )
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if ((g_MapInfo.loc[*pmap-32] > 0) && bNotScreenLocked)
|
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{
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//move one map up
|
||||
if (bCheckWithoutMoving)
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|
@ -12562,7 +12606,7 @@ bool move_gonna = false;
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|
||||
if ( (g_sprite[playerID].y > 399 ) )
|
||||
{
|
||||
if ( (g_MapInfo.loc[*pmap+32] > 0) && (g_dglos.screenlock == 0) )
|
||||
if ( (g_MapInfo.loc[*pmap+32] > 0) && bNotScreenLocked)
|
||||
{
|
||||
//move one map down
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if (bCheckWithoutMoving)
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|
@ -15899,16 +15943,6 @@ LastWindowsTimer = GetTickCount();
|
|||
|
||||
if (g_dglos.screenlock == 1)
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||||
{
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||||
#ifdef _DEBUG
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|
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/*
|
||||
if (debug_mode)
|
||||
{
|
||||
//CHEAT - ignore screenlocks
|
||||
g_dglos.screenlock = 0;
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
drawscreenlock();
|
||||
}
|
||||
|
||||
|
|
|
@ -386,7 +386,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\..\shared\Irrlicht\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_RUNS_IN_BACKGROUND;RT_IPV6;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;C_GL_MODE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;_NO_DEBUG_HEAP=1;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_RUNS_IN_BACKGROUND_DISABLED;RT_IPV6;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
|
@ -431,7 +431,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GL|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\source;..\..\shared;..\..\shared\win\;..\..\shared\util\boost;..\..\shared\ClanLib-2.0\Sources;..\..\shared\win\include;..\..\shared\FliteTTS\include;..\dxsdk\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_IPV6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;BOOST_ALL_NO_LIB;_USE_32BIT_TIME_T;C_GL_MODE;RT_JPG_SUPPORT;RT_DONT_DO_MOVE_TIMER_TRICK;RT_IPV6;RT_RUNS_IN_BACKGROUNDD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>PlatformPrecomp.h</PrecompiledHeaderFile>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue