Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up.
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
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72
script/BuildAndPackageWindows.bat
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72
script/BuildAndPackageWindows.bat
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REM ** Make sure american code page is used, otherwise the %DATE environmental var might be wrong
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CHCP 437
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REM first clean out any bogus files
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cd ..\
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cd media
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set NO_PAUSE=1
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:call update_media.bat
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cd ..
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cd script
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:setup for VS 2017
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call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\"vcvars32.bat
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set C_TARGET_EXE=..\bin\dink.exe
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REM erase it so we know it got built right
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del %C_TARGET_EXE% > NUL
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set CL=/DRT_SCRIPT_BUILD
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:This would need to be "Release GL|x64" for the 64 bit build. But I don't think we really need to do one yet
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:for full rebuild
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devenv ..\windows_vs2017\iphoneRTDink.sln /rebuild "Release GL|Win32"
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:for no rebuild
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:devenv ..\windows_vs2017\iphoneRTDink.sln /build "Release GL|Win32"
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REM Make sure the file compiled ok
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if not exist %C_TARGET_EXE% beeper.exe /p
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:Sign it with the RTsoft cert (optional)
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call sign.bat %C_TARGET_EXE%
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REM Do a little cleanup in the dink bin dir as well
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del ..\bin\dink\continue_state.dat
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del ..\bin\dink\save*.dat
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del ..\bin\dink\quicksave.dat
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//make the windows installer part
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SET C_FILENAME=DinkSmallwoodHDInstaller.exe
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del %C_FILENAME% > NUL
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REM get version information from the source code
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echo Grabbing version # information from source code.
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ctoenv.exe ..\source\App.cpp "m_version = " C_VERSION /r
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if errorlevel 1 beeper.exe /p
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call setenv.bat
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del setenv.bat
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ctoenv.exe ..\source\App.cpp "m_versionString = \"" C_TEXT_VERSION_TEMP
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if errorlevel 1 beeper.exe /p
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call setenv.bat
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del setenv.bat
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SET C_TEXT_VERSION=%C_TEXT_VERSION_TEMP%
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REM done with temp var, kill it
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SET C_TEXT_VERSION_TEMP=
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echo Building installer: %C_FILENAME% %C_TEXT_VERSION%
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cd win_installer
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..\..\..\..\util\NSIS\makensis.exe dink.nsi
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cd ..
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set d_fname=%C_FILENAME%
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call sign.bat %C_FILENAME%
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:call FTPToSiteWin.bat
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cd script
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pause
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11
script/BuildAndroidAndUploadBeta.bat
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script/BuildAndroidAndUploadBeta.bat
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cd ..\android
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call build.bat
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@ECHO ON
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set D_FILE_NAME=%APP_NAME%-unprotected.apk
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del ..\%D_FILE_NAME%
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copy bin\%APP_NAME%-debug.apk ..\%D_FILE_NAME%
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cd ..
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set d_fname=%D_FILE_NAME%
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call script\FTPToSite.bat
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cd script
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pause
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48
script/win_installer/readme.txt
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script/win_installer/readme.txt
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Dink Smallwood HD for Windows 7, 8, 10.
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Requires OpenGL, if you have any problems running this, try installing the latest video drivers for your video card/chip.
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To change screen size, drag the window borders around. (Hold shift while dragging to toggle aspect-ratio lock)
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To toggle a psuedo full screen mode, click Full Screen Toggle in the options. (Or hit Alt-Enter)
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------------- BETA VERSION -----------------
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This is a beta version which means it probably has bugs and isn't ready for general consumption. However, it means you've been recruited to help us make it better!
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To report a bug, find or post a thread about Dink HD on dinknetwork.com and and please include the following information if you can:
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- Dink files are installed to C:\Users\<user name>\AppData\Local\DinkSmallwoodHD by default.
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- Description of the bug and how to recreate it
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- If the bug takes work to get to, it would be great if you could "Quick save" in the game and add a URL to download the quicksave.dat file.
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quicksave.dat should be located in C:\Users\<user name>\AppData\Local\DinkSmallwoodHD for the main game and C:\Users\<user name>\AppData\Local\DinkSmallwoodHD\dmods\<dmod dir> for DMODs.
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- The DMOD name (and URL to download it if possible)
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- Windows version you're playing on
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- Screen mode/resolution
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- If the game crashes, please include the log.txt file as it may contain information about the crash.
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-Seth (seth@rtsoft.com)
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www.rtsoft.com
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------ Change log for 1.7.0 ----------
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* Upgraded source projects to Visual Studio 2017 (free community edition works fine)
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* (bugfix) No longer forces reload of all graphics when saving the state
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* (bugfix) No longer forces reload of all graphics and audio when losing focus/going into the background
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* (bugfix) Fixed issue where screen scrolling could bug out if window was resized on windows
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* Latest state data to "Continue" persists even if the game crashes now
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* Added support for 64 bit builds (still fully compatible with existing save states/games)
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* Added support for aspect ratio correction (can be disabled by enabling "Fullscreen stretch" in the options)
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* Added IPV6 support
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* (DinkC) Goto statements no longer require a ; at the end to work
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* (iOS) Now compatible with iOS 11
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* (Windows) Installer no longer requires admin privileges, now installs to local user's appdata dir (C:\UserName\AppData\Local\DinkSmallwoodHD)
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* (Windows) .exe and installer are now signed with RTsoft's distribution certificate
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* (Windows) Now checks for new versions on startup
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* (Windows) Now writes the stack trace to log.txt if the game crashes (helps debug problems)
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------ Change log for 1.7.1 ----------
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* (Windows) Fixed app icon
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